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Update since 11.04.2020

11.04.2020

Greetings dear friends!
Don't forget to update your game client.

We have already begun extensive preparation and have done a tremendous amount of work on additions and changes. Today we will tell you some of the news and changes.

- Added a new story development for players of level 87 and above. This includes: new locations for hunting the "Land of the Ancients"; a new city that partially replaces the capital; 2 chains of unique and diverse quests. In more detail you can see everything in the game.

- Auction-house were updated.

- Auction-house, the initial number of registration slots has been reduced, and now there are only 15 additional paid ones.

- Auction-house, the categories of items have been changed to more convenient. Also now search by name works as clearly and correctly as possible.

- Now at the Olympics, the viewer will be able to see the window of the results of the match, after its end.

- Fixed a bug due to which there was no increase in general protection from the skill of the Order "Path of Defenders".

- Archmage - a bug has been fixed, due to which the spell "Fiery shackles", under certain conditions, did not apply the eponymous control.

- Inquisitor - fixed a bug due to which the "Save Heaven" spell did not remove the effects of control and curse.

- Increased the number of points for winning and losing at the Olympics.

- Vampire - a bug has been fixed that caused the player to not be able to move after using the Turn into Bat ability.

- Alchemist in the section "Scrolls of displacement" added a new scroll that will take you to the entrance to the Ancient city.

- Fixed a bug due to which when killing bosses, in the list displayed in the chat, there were players who were not near the boss at the time of the murder.

- Fixed a bug due to which the gain of the Death Priest extended to the Archmage.

- Now you can transfer and sell the relic MA talisman, having previously reset all parameters on it.

- Reduced difficulty of leveling from 84 to level 90.

- Changes to the basic parameters of all races have been changed, now the differences in basic bonuses are minimal. https://i.gyazo.com/1f97f6dbd5b274e612230f1d74fbac07.png

- Everyone significantly (1.5-2 times) increased the basic increase in the supply of HP and CP.

- Equipment bonuses have been significantly changed. (Lingerie, Bracelets, Talismans, Gladiator's Gold and Silver Cloaks).

- https://i.gyazo.com/377f7b33bfeb5c52cafd2331ac2988b9.mp4 - Weapon reinforcement scrolls, the price was significantly reduced, but a gold requirement was added. Increases are also slightly changed and now the gain will last 4 hours, and not 12 as before.

- Permanent properties in weapons, slightly increased.

- Significantly reduced bonuses from owning order halls, guild fortresses, Desert ants and artifacts. Also reduced the bonuses of attacking and defensive characteristics during the siege of guild fortresses and order halls (when capturing flags).

- Mercenary guild skills reduced rollback bonus.

- Increased maximum attack speed to 1400, for all but archers.

- Archers, skill "Shooting accuracy" fix the last change. Slightly reduced the chance of overcrit.

- DD magicians and supports, the skill "Expert wearing a robe" slightly increased increase in physical and magical protection.

- Magical and physical supports aligned magic kickback bonuses.

- Reduced bonuses of physical and magical kickbacks from most sources.

- Equalization of characteristics of physical and magic supports:

⦁ Oracle, skill "Oracle" increased physical protection bonus.

⦁ Oracle, Guidance for Defense enhancement for Oracle increased magic defense bonus.

⦁ Death Priest, the Power of Death skill increased bonus of magical defense and healing power.

⦁ Priest of Death, increased “Ritual of Rage” for the Priest increased healing power bonus.

⦁ Healer, strengthening the "Mantra of the bison" reduced the percentage of additional restoration of HP due to the total supply. It was 5%, now 3%.

⦁ Healer, the skill “Knowledge of Medicine” increased the healing power bonus.

⦁ Helix, the skill "Revenge" reduced the increase in running speed.

⦁ Sage, gain “Concentration Cube” removed increase in running speed, but added physical protection.

⦁ Occultist, Spirit Channel ability increased physical and magical protection bonus.

⦁ Soul Guide, “Spiritual Control” skill removed bonus to spell casting speed, but added bonus to magic defense.

⦁ Seer, Spirit Channel ability increased magic defense bonus.

⦁ Lake spirit, the Spirit Channel skill increased physical protection bonus.

- Paladin, skill “Warrior of Heaven” added a significant increase to the supply of HP and CP.

- Blood Knight, skill “Enchanted Demonic Armor” added a significant increase in the supply of HP and CP.

- Wall Archer, Strengthening Arrows now deals 100% critical damage, also now increasing the strength of outgoing damage from auto-attacks and no longer affects skills.

- Moon Archer, "Aimed Shot" now increases the power of outgoing damage from auto-attacks and is no longer affected by skills.

- Ghost, “Deadly Arrows” now increase the power of outgoing damage from auto-attacks and is no longer affected by skills.

- Doom Archer, Doom Strength Arrows now increase the power of outgoing damage from basic attacks and no longer affects skills.

- Farsia, Critical Arrows now increase the power of outgoing damage from auto-attacks and is no longer affected by skills.

Dagger class changes:

- All daggers have reduced the critical attack power increase at the 80th and 87th level from the skill "Assassin Skill".

- All daggers have increased the range of close combat skills from 40 to 70 units.

- Marauder, even in the last update, 100% theft was removed.

- Marauder, the skill "Master of Disguise" increased the increase in physical and magical protection, but reduced the protection against arrows.

- Wanderer, increased range of tricks.

- Wanderer, skill “Dagger Mastery” increased the increase in physical and magical protection, but reduced the protection against arrows.

- Wanderer, “Theft of Accuracy” added a cut to the curse of the physical and magical chance of critical attacks. Added a bonus of chance and power of critical attacks.

- Wanderer, “Maximum Evasion” has been completely changed, now it is a “Force Control” skill that increases movement speed, physical attack and critical attack power.

- The Wanderer, “Leap in Space,” added the addition of mechanics. Now if you wait after the first or second jump, when the buff time (1,2 - level) is over, then there will be no ban and the skill will be available again in a new way. Of course, the duration of buffs has been increased.

- Assassin, Spatial Jerk now removes all harassment from use.

- Assassin, skill “Silent Killing Mastery” increased the increase in physical and magical protection, but decreased the protection against arrows.

- Assassin, the skill “Assassin’s Creed” removed the additional mechanics of automatically dropping targets from oneself, and also removed the mechanics of gain gain during killings. Now this is a regular passive skill that increases physical attack, power and critical strike chance, agility and accuracy, as well as attack speed.

- Butcher, skill "Fat reserve" removed the additional mechanics of gain accumulation during killings. Now this is a normal passive skill, increasing the supply and regeneration of HP, as well as physical attack.

“Butcher, previously Shoulder-Shaped has been completely redesigned and is now called the Will of the Orcs.” A skill that allows you to instantly free yourself and cleanse yourself of any control and curses, additionally dropping all persecution. Has a fixed cooldown.

- Saboteur, the skill "Improved equipment" increased the increase in the power of critical attacks.

- Saboteur, skill "Suicide bomber" added an increase to physical attack.

- Saboteur, the skill "Power of the Dwarves" increased increase in magic defense.

- The ghost hunter, the skill “Ghost Hunter Strength” removed an increase in accuracy, but added an increase to physical attack. Also, the effect of the periodic absorption of health has been reduced to the additional effect on the enemy "Wound".

- Phantom hunter, the ability of “Phantom Hunting” to the effect on the enemy “Chasing” added a strong slowdown of the enemy, as well as a little protection from purifications. “Chase” effect on itself. Increased movement speed.

- Phantom hunter, the skill "Phantom Defense" increased increase in physical and magical protection.

- Phantom Hunter, the skill “Phantom Energy” removed the additional mechanics of gain gain during kills. Now this is a normal passive skill that increases the strength and chance of a critical hit, attack speed and agility, physical attack and accuracy.

- The Phantom Hunter, the skill "Poisonous Games", now the opportunity to complete the "Phantom Jump" 100%.

Changes LDD:

- The skill "Melee" made a fixed cooldown.

- All nearby LDD classes have increased the increase of magic defense at the 70th and higher levels from the skill "The skill of wearing light armor."

- Swordsman of the Empire, the skill "Cleaving Blow" significantly increased cooldown and strength of the skill. Effect on the enemy "Dissection" increased slowdown.

- Swordsman of the Empire, skill "Swordsman of the Empire" added an increase to the supply of HP.

- Half-demon, the “Tearing Blow” skill significantly increased the cooldown and the strength of the skill.

- Half demon, the skill "Health" increased the bonus of stock of vitality.

- Barbarian, the skill "Double hit with hammers" significantly increased the cooldown and strength of the skill. The effect on the opponent "Mutilation" added a strong slowdown.

- Barbarian, skill “Barbarian” automatic effect on the enemy “Face to face” added a little protection from purifications.

- Barbarian, automatic boost "Battle Rage" reduced the time of the ban from 80 to 60 seconds. In the skill "Battle Rage" increased increase in physical and magical protection.

- Barbarian, “Plaque of the Barbarian” effect on the opponent “Strong concussion”, now is not complete silence, instead, a strong slowdown for 3 seconds and with little protection from purifications.

- Champion, skill “Champion's Kick”, the cooldown and strength of the skill are significantly increased. Also added shooting down the target to the enemy.

- Champion, “Parry Attacks” now has a fixed cooldown. Now the gain will additionally increase the attack speed, damage from ranged attacks will be almost completely absorbed, and melee attacks have a chance to be completely blocked.

- Champion, “Combat March” is now used instantly and has a fixed cooldown, the increase in morale at the time of use is also increased.

- Champion, “Power Blast” effect on opponents “Weakening” now has little protection against purifications (previously there was a full defense). Also, the effect now reduces overall protection.

- Champion, reinforcement “Inner Strength” added bonus to critical attack chance.

- Champion, "Double Power Impulse" increased increase in range with an increase in skill level.

- Champion, skill “Champion” added an increase to the supply of vitality. Removed the increase in dexterity.

- Champion, Strength Barrier reinforcement, the initial absorption of damage was increased to 3 seconds, the absorption force was also increased by 15%.

- Lance-bearer of fate, "Piercing lunge" significantly increased cooldown and power skills. The skill will do additional damage to the sides and back.

- Spear of fate, skill "Spear of fate" increased the chance of inflicting fixed damage during a critical attack.

- Spear-bearer of fate, the ability to “Throw the spear of fate” effect on opponents of “Kara Heaven” added a decrease in the speed of attacks and casting spells, an increase in the decrease in speed of running and a little protection against purifications.

- A child of darkness, the skill "Health" increased the bonus of the stock of HP.

- A child of darkness, the skill "Blow with the Blades of Darkness" significantly increased the cooldown and power of the skill.

- A child of darkness, the amplification “The effect of the pair of daggers” is completely redone and now it is a passive skill that will allow you to put two automatic effects on the pair of daggers when delivering a critical blow to the enemy. The first “Eye Strike” effect will reduce accuracy and prohibit the use of spells and skills. The second effect of "Strong Poisoning" the enemy will begin to lose HP, and his movement speed will be reduced. Additionally, the skill increases the chance of critical attacks, the speed of attacks and movement, physical attack, accuracy and power of critical attacks. The second effect has a greater chance of overlapping and is able to be reassigned to the enemy, and the first effect is limited in response frequency. The effect of "Strong Poisoning" increased the strength of DoT.

- Child of Darkness, “Dark Copy” now has an action time of 10 seconds at all levels. Also added to the gain is an increase in attack speed and critical attack chance.

- Child of Darkness, the skill “Warrior of Darkness” reduced the chance of strengthening critical attacks.

- The dancer of darkness, the skill "Blow of Darkness" has significantly increased the cooldown and power of the skill.

- The dancer of darkness, the skill "Dance of the destruction of the attack", is now additionally an attacker (previously just a mass curse). Reduced the duration of the curse by 2 seconds, but increased the power of periodic damage and added a little protection from purifications.

- The dancer of darkness, the ability to “Dance of constraint” curse reduced the duration by 2 seconds, but increased strength and added a little protection from purifications.

- The dancer of darkness, the skill "Power of Darkness" automatic gain for 3 seconds, "Protection of Darkness" added an increase in physical and magical protection.

- Dancer of darkness, skill “Crush of darkness” added a little protection from purifications to the curse.

- The dancer of darkness, the ability "Storm of silence" curse reduced the duration to 3 seconds, but added the average protection from purifications.

- Dancer of Darkness, skill "Dancer of Darkness" automatic effect on the enemy "Silence" reduced the chance of imposing during critical attacks. A ban on re-imposing 10 seconds is also made.

- The dancer of darkness, the skill "Dance of Darkness" now uses the effect instantly and only on himself (previously used with the cast and the group).

- Dancer of Darkness, "Strengthening the Darkness" added an addition to physical and magical protection.

- The Ripper, the skill “Dagger Strike” has significantly increased the cooldown and strength of the skill.

- Ripper, the skill "Ruthless killer" added additional mechanics and now there is a chance to strengthen critical attacks.

- The Ripper, the enhancement of “Theft of Life” reduced vampirism, increased the increase in attack speed, and the run speed bonus was replaced with a critical attack chance bonus.

- Ripper, skill "Ripper" automatic effect on the enemy "Double wound" added cutting speed and increased the strength of DoT.

- Tyrant, the ability of "Tyrant's Blow" significantly increased the cooldown and the strength of the skill. Also, additional mechanics have been changed, now the “Weakening” effect, which reduces physical protection, is applied on the enemy 100%.

- Tyrant, skill "Health" increased HP bonus.

- Tyrant, the skill "Tiran" reduced the time of prohibition of the repeated operation of the automatic effect "Tiran". It was 15, now 8 seconds.

- Tyrant, “Battle Rage” skill reduced the prohibition time of repeated operation of the “Battle Rage” automatic effect. It was 12, now 8 seconds.

- Tyrant, gain “Power of the tyrant” now the absorption works for the first 4 seconds (previously the first 3 seconds worked).

- Psycho, the skill "Crush" significantly increased cooldown and strength of the skill. Also changed the animation and the effect of the skill.

- Psycho, the ability “Powerful Stunning Swing” now has a massive effect.

- Psycho, amplification "Explosion of Anger" added an increase in attack speed. Also now, the additional number of targets is the same at all skill levels.

- Psycho, switchable racks converted to the passive skill “Irresistible Malice”, which increases physical attack, attack and run speed, chance and power of critical attacks.

- Psycho, skill “Leap to the Target” animation of the skill has been changed, now it is a jump, not a tackle. Also, the stun effect on the enemy, now lasts 1 second and is a micro-control (with protection from control for only 1 second).

- Psycho, increased “Increase Strength” now has a fixed cooldown. The increase in attack speed and critical attack chance has been significantly increased, but the critical attack power and physical attack boosts have been completely removed. Instead, a good bonus of outgoing damage with auto-attacks has been added to the reinforcement. Thus, gain does not affect the power of skills.

- Psycho, the skill "Impenetrability" increased increase in physical and magical protection.

- Psycho, the ability “Deadly Hurricane” now has a 30% chance to inflict 2 times more damage to targets (calculation is for each target separately).

- Madman, the Crazy Attack skill has significantly increased cooldown and strength.

- Madman, the skill "Health" increased the bonus of HP.

- Madman, the skill “Internal Impulse” to the effects on the opponent “Physical Destruction”, “Slowdown by Impulse” and “Destruction by Impulse” added a little protection from purifications. The effect of "Slowing Impulse" increased the power of slowing down the run, attack speed and casting spells. The Impact Destruction effect has increased the power of periodic damage.

- Madman, the “Surge of Aggression” reinforcement previously provided 80% protection against curses and control effects, now it provides 100% protection against curses and 50% protection against control effects.

- Madman, gain “Splash of Anger” significantly increased the increase in the speed of regeneration of HP.

- Madman, automatic amplification of "Anger" added an increase to physical attack and the chance of critical hits.

- Madman, skill "Aggressive onslaught" now with the study of the level of skill, the range of use will increase.

- Madman, the automatic effect “Agony” has reduced the duration of the action, but now the effect additionally gives an increase in running speed, attack speed, physical attack and critical attack chance. Also, the inhibit time for repeated operation is reduced to 30 seconds.

- Madman, Strength Ripple amplification now only lasts 4 seconds, but has no limit on the number of attacks made. Also significantly increased the radius of the group gain on the berserkers.

- Berserker, skill "Cutting the blow" significantly increased cooldown and the power of the skill.

- Berserker, “Furious Attack” gain increased rollback by 2 seconds, but the duration of the amplifications increased. Also during amplification, the bonus of physical attacks is reduced, the cut of the general defense is removed and an increase to the chance of critical attacks is added.

- Berserker, the skill “Mad Berserker” increased the radius of the imposition of “Furious attack” on the madmen in the group.

- Berserker, the ability to "Furious Roar" is now used instantly. Also increased the radius of group action on other berserkers and madmen.

- Berserker, "Anger" skill is completely changed. Now this is an active gain for 6 seconds. The berserker is capable of falling into anger, and in a short period of time the chance of critical hits, running speed and attack speed will be increased, and damage to the enemy with the help of auto attacks will also increase. During anger, there is a chance at a critical strike to confuse the enemy. Has a fixed cooldown.

- Spark, skill "Sparking Lunge" significantly increased cooldown and strength of the skill.

- Spark, “Energy Concentration” gain, reduced magic defense bonus, but added physical protection bonus.

- Spark, a little protection from purifications has been added to the effects of "Electric shock".

- Spark, Shield of Lightning amplification increased physical attack bonus.

- Arternis, the “U-Turn” skill has significantly increased cooldown and power of the skill.

- Arternis, the “Frontal Attack” skill has significantly increased cooldown and strength.

- Arternis, the skill "Health" increased the bonus of the stock of HP.

HDD Changes:

- For all Hdd and Knights, the increase in magic defense has been increased from level 70 due to the skill "Mastery of Wearing Heavy Armor".

- Paladin, the “Powerful Blow” skill has significantly increased cooldown and power.

- Fire Knight, Fire Strike skill has significantly increased cooldown and power.

- Knight of fire, the ability "Fire burial" to the effect on opponents, the duration of action is reduced by 1 second, the slowing force is also increased and a burn is added (periodic damage).

- Fire Knight, Fire Strength skill increased bonus to magic defense.

- Knight of Fire, increased “Power of Fire”, reduced the increase of magical and physical protection.

- Knight of fire, the skill "Jerk" now increases the range of application when studying a higher level of skill.

- Defender of the forest, skill “Beat of Faith” significantly increased cooldown and strength of the skill.

- Swordsman of the moon, skill "Crushing Blow" significantly increased cooldown and strength of the skill.

- Swordsman of the moon, skill “Crushing Sweep” increased the number of targets hit. It was 6, it was 8.

- Swordsman of the moon, amplification "Splash of lunar energy" reduced bonus to running speed.

- The Swordsman of the Moon, the skill “Great Swordsman” reduced the increase in physical defense, but added an increase in the power of critical attacks.

- Swordsman to the moon, the ability of “Lunar attack" increased by 2 seconds cooldown and removed the chance of re-use. Also added an additional effect on opponents "Moon Curse", which reduces physical defense, accuracy, agility, the chance of critical attacks by magic, as well as vitality will gradually decrease. The curse has little protection against purifications.

- Swordsman of the moon, skill "Moonlight" slightly increased the increase in physical protection, but increased speed.

- The swordsman of the moon, the skill “Moon Jump” has been significantly changed, now instead of rolling on the ground, the swordsman will immediately teleport to the target or in front, taking off all the pursuits from itself at the time of use. Also, the enemy will be paralyzed for 1 second (micro-control).

- The Swordsman of the Moon, the skill "Moon Defense" reduced the increase in physical defense, but increased the chance of absorbing a critical attack.

- The Swordsman of the Moon, the skill "Moon Guard" increased the increase in the power of critical attacks, and also added a significant increase in the supply of vitality.

- Knight of blood, the ability "Powerful hit" significantly increased cooldown and strength of the skill.

- Vampire, Fatal Strike skill significantly increased cooldown and power of the skill.

- Vampire, the skill "Vampire" reduced the increase in the power of critical attacks.

- Vampire, skill “Vampire Strike” increased the area of action and the number of targets. It was 6, it was 8.

- Vampire, Crazy Hunger boost has been removed to increase the power of critical attacks, but the bonus of outgoing damage with the help of auto attacks has been added. Thus, amplification does not affect the power of skills.

- Vampire, skill "Immunity of the vampire" increased increase in physical and magical protection.

- Vampire, skill “Burial Impact”, the rollback and power of the skill are significantly increased, the speed of the casting skill and the area of defeat are also increased.

- Vampire, skill “Vampire Power” increased increase in running speed and physical attack.

- Chaos Reaper, Curse of the A***s skill has been significantly changed. Now it deals only one line of damage and 100% imposes the “A***s Cut” effect for 4 seconds, greatly slowing down and having periodic damage. The cooldown and power of the skill are also significantly increased.

- Chaos Reaper, the “Chaos Sweep” ability has increased the area of damage, the cooldown has also been slightly increased and the possibility of reuse has been removed. Now the ability has an additional effect on opponents “Crush of chaos” that reduces physical defense, physical and magical attack. The curse has little protection against purifications.

- Chaos Reaper, Eruption of Evil ability has slightly increased cooldown. Now the ability imposes an additional “Eruption of Evil” effect on opponents, paralyzing them for 2 seconds.

- Reaper of chaos, the skill "Harbinger of Chaos" effect on the enemy "Paralysis" reduced the duration to 1 second, and now the effect does not impose protection from control.

- Reaper of chaos, strengthening the “Power of Chaos” automatic effect on opponents “Curse of Terror” reduced the duration to 1 second and added a short protection from control. The “Madness” automatic effect on opponents has been reduced by 1 second, and it no longer protects against control.

- Destroyer, the ability "Powerful attack" significantly increased cooldown and strength of the skill.

- Bonecrusher, the skill "Hammer Strike" significantly increased cooldown and strength of the skill.

- Bonecrusher, the ability to "Round attack with a hammer" increased the strength and area of destruction, as well as the number of targets. It was 6, it became 8. Added additional mechanics, now after using the skill all negative curses will drop, even with protection from purifications.

- Bonecrusher, the “Combat Mood” reinforcement now has 12 seconds duration at all levels. Also added to the chance of critical attacks.

- Bonecrusher, the skill “Defensive Stance” now refers to the skills of the second stage and is studied at the 40th level. The duration of the action has been reduced to 6 seconds (previously it was 8), also now during the action, once a second, morale and vitality will be intensely restored. Increased the area of provocation. The rollback is now fixed.

- Bonecrusher, the skill “Shattering Hammer” reduced the increase in the supply of vitality and fighting spirit, also reduced the increase in speed of running. The automatic effect on the opponent “Hammer Stun” is now micro-control and lasts 1 second, and the reduction of physical protection has been removed from the effect.

- Bonecrusher, the skill "Shaking the Earth" increased rollback by 2 seconds, increased the power of the skill and the area of defeat. The effect on opponents of “Shaking the Earth” is added to reduce physical and magical attacks, as well as a little protection from purifications.

- Bonecrusher, the skill "Bonecrusher Kick" is completely removed.

- Bonecrusher, group reinforcement “Death Clash” added additional mechanics, now at the time of use you and the group will clear themselves of the curses and effects of control. The effect has been reduced in duration and now at all levels for 6 seconds, an addition to the physical and magic attack, as well as the speed of attacks and casting spells, has been added to the effect.

- Bonecrusher, the skill “Armored Orc” reduced the increase in the supply of HP.

- Bonecrusher, skill "Aggressive Offensive" increased increase in range of use with the study of the level of skill.

- Magneto, the Lunge skill has significantly increased cooldown and the power of the skill.

- Warrior of the mountains, the skill "Hammer Strike" significantly increased cooldown and strength of the skill.

- Warrior of the mountains, gain “Offensive building” decreased the increase in physical attack.

- Warrior of the mountains, the skill “Hammer of the Dwarves” reduced the increase in physical attack and the amount of fighting spirit. The effect on the enemy “Stun” no longer knocks down the target to the enemy, but greatly slows down and reduces physical defense.

- Warrior of the mountains, the ability "Shiver of the Earth" increased rollback by 2 seconds. The effect on opponents is strengthened and the duration of action is increased by 1 second, a small protection from purifications is also added.

- Mountain Warrior, the skill "Stunning Explosion" now stuns 100% (previously it was 50%).

- Mountain Warrior, skill “Breach” effect on the opponent “Stun” is now micro-control for 1 second.

- Warrior of the mountains, the skill "Energy of the Mountains" increased increase in magic defense.

- Warrior of the mountains, the skill "Hurricane Pressure" removed additional mechanics, now it's a normal jump.

- Crystal Knight, “Quick Lunge” skill significantly increased cooldown and power of the skill.

- Vengris, Fury Strike skill has significantly increased cooldown and strength.

- Vengris, Retribution gain reduced physical and magical defense.

- Vengris, Strength of Retribution gain has been completely changed. Now the force of retaliation will significantly increase accuracy, attack speed and critical attack chance, and damage to enemies will be increased with auto attacks. Has a fixed cooldown.

- Vengris, the skill “Two-handed sword of retaliation” removed the additional mechanics of shooting down a target to an enemy.

- Vengris, Punishment increased cooldown by 2 seconds. Also now imposes an additional “Punishment" effect on opponents, which reduces the physical and magical attack, the chance of critical magic and the chance of critical hit. The curse has little protection against purifications.

- Vengris, “Stolen Spiritual Energy” gain has been added an increase in critical attack strength, but the increase has been reduced for physical defense.

- Vengris, Strengthening “Spiritual Defense” reduced physical and magical protection.

- Vengris, the skill "Defense Hungris" added a significant increase in the amount of HP.

- Vengris, gain "Vengeance" reduced additional damage to the selected target, also reduced the reduction of damage from the selected target.

- Vengris, Retribution skill increased percentage of penetrating damage during critical attacks.


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EndlessWar team.