Update since 04.03.2020

04.03.2020

Greetings dear friends!
Don't forget to update your game client.

We apologize for the delay in the patch with the update of professions and 87+ content. Work on 87+ content is in the final stage and soon you will be able to see everything by yourself.

- The level 90 is available now. All characters of level 87 will have their experience reset to 0%, due to a change in the amount of experience required to get 88+ levels.
- Now the exchange of BEs for experience is not available, starting from level 87.
- Increased the maximum threshold level to 90, for most activities, such as quests, arenas, the tomb of the ancients, etc.
- Fixed a bug due to which the "Talisman of Impeccability" was not transferred to the cell for improvement at the Jeweler, if it was on.
- Auction of death - now when you click the "Show on map" button, you will see where exactly the purpose of the order is. Also added target indicator on a larger map.

Then there will be all the changes in the balance of professions.

We warn in advance that for all removed skills gold, dexterity and recommendations should be return.

First, general changes in classes.

- Now group buffs of all races are enclosed in 2 skills, we also reduced and made bonuses the same in all races. Dwarf group buffs have been transferred from the Seer profession to the Healer profession.
- The bonuses of the characteristics transmitted through the Spirit links have been reduced, the duration of the spirit links has also been significantly increased.
- The “Return” ability on all Magic Supports has been removed.
- Scrolls of movement in the location (at the Alchemist) - the price has been significantly reduced, now they are sold individually, and not in a bundle.
- Return stone, reduced price from 20 coins to 10.
- For DD mages, physical and magical supports, daggers, bows - the skill "Protection against weapons" was removed, which protected only against auto-attacks from weapons. This will not affect magic and skills. Weapon protection will remain only with LDD, HDD and Knights.
- For all classes, the skill "Fighting Spirit", now does not protect against automatic attacks with weapons, instead, now it gives a bonus to general defense.
- Reduced rollback reduction bonus when enhancing wands.
- Archers, the skill "Shooting Accuracy" reduced the increase in the power of critical attacks and the chance of critical attacks, but increased the chance and strength of "Overcrit".
- “Protection of elements” - now has a fixed cooldown, the action time is also reduced to 5 seconds and the absorption of incoming damage is reduced.
- Management of energy flows - now all flows have a fixed cooldown. Also, the bonus to the magic attack from the "Mental Stream" is slightly reduced.
- The duration of the protection from control, after the action of microcontrol, is changed from 2 to 1 second.
- Marauder no longer has a 100% chance of theft.

Further about specific changes in professions. For ease of comparison and reading, we will divide all the information into classes.

Changes to physical supports. We compared the sets and the power of skills, after which we tried to level this class as much as possible.

- The servant of the Lord "Lethargic Dream" now has 50% protection against purification (previously it was 80%).
- The servant of the Lord "Protection of Heaven" reduced the duration to 6 seconds, and now the gain gives a significant bonus to the overall defense.
- The servant of the Lord "Holy Protection" reduced the duration of the effect to 4 seconds.
- The servant of the Lord, “Shackles of Light”, is now used not around him, but for the chosen purpose. The attack is massive, but immobilization will only work for the selected target. Also the shackles of light now have 20% protection against cleansing.
- The servant of the Lord "Divine Curses", now have 30% protection from purifications. Also, the Curse of Speed, now greatly reduces the attack speed, casting speed and movement speed, and the Curse of Weakness reduces the overall defense and damage caused by the enemy.
- The Oracle “The Loop of Time”, previously had 100% protection against purifications, now 80%.
- Oracle "Astral Body" reduced the duration to 4 seconds.
- Death Priest “Touch of Death” now has 50% protection from cleansing (previously it was 80%).
- Priest of death "Prohibition of death", completely changed the mechanics of skill. Now the effect strongly absorbs damage and increases the effectiveness of the heal. It is also used on allies and has a fixed cooldown.
- The priest of death “The Hour of Death”, earlier at the death of the priest the group regained some of its vitality instantly and then there was regeneration of vitality. Now we have removed the instant recovery of vitality, but significantly increased the power of regeneration and added an increase to the overall defense.
- Priest of death “Curse of pain”, protection from cleansing changed to 50% (previously it was 80%). The percentage of damage transmission for related targets has also been increased.
- Priest of death "Mortal Explosion", reduced the duration to 4 seconds, and also significantly increased the gain in speed, under the influence of the effect.
- Healer "Rabbit Mantra" changed protection from cleansing to 50% (previously it was 80%).
- Healer “Thirst for battle” effect on the enemy “Madness”, reduced the duration to 5 seconds, but added protection from cleansing 30%.
- The healer of the "Mantra of the bison", perhaps many did not know, but earlier when using the "Mantra of healing" on himself, the Healer received the additional effect of "The strength of the bison". Now this effect can be obtained by using the “Mantra of healing” on oneself or an ally with a 10% chance. Also reduced the protection bonus from control of this effect.
- Healer "Unity", completely changed the mechanics of the skill. Now the effect strongly absorbs damage and increases the effectiveness of the heal. It is also used on allies and has a fixed cooldown.
- The healer “Ceremonial Trance” is now used not around you (aoe), but for a single chosen target. Also, the skill cooldown is now fixed, trance has 50% protection from cleansing and does not impose protection from control.
- Healer “Poison Dart” changed protection from cleansing to 50% (previously it was 80%).
- The doctor "Emergency Rescue", now has 7 levels, as well as its counterparts.
- Helix "Dreams", completely changed the mechanics of skill. Now immerses the enemy in a special deep sleep (you can attack), which is very difficult to clear (50% defense against cleansing). The effectiveness of target healing will be greatly reduced. The skill is redone for analogues of other races.
- Helix "Leap in Space" reduced range from 900 to 600.
- Helix "Helix Label" reduced the duration to 4 seconds.
- Helix “Helix Curses” fixed kickbacks were made and protection against purifications was reduced to 30% (previously it was 90%).
Changes to the magic supports. The changes were based on a comparison of the set and strength of skills within the class.

- Dark Cardinal "Cardinal Strength" additional effects changed. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The “Slow” effect now additionally reduces the overall defense.
- Dark Cardinal “Prison of Darkness” added protection from purifications of 20%.
- The dark cardinal "Curse of Divinity", the mechanics of the skill are completely changed. Now this is a spell that can greatly reduce the overall defense of the enemy. The curse ignores any defense against negative effects and is difficult to clear (30% defense). The curse has a fixed cooldown.
- The dark cardinal "Curse of Heaven", now has protection from purifications of 20%.
- The dark cardinal "Blessing of the Body", now increases vitality by 40% regardless of skill level.
- Sage "Wisdom" changed additional effects. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The effect “Curse of concentration”, now does not impose silence on the enemy, instead reduces the speed of movement and general defense.
- Sage "Trans" added protection from purifications of 20%.
- Sage "Mental wastefulness" effect on the enemy, now has 50% protection from purification.
- Sage "Concentration Cube", now 100% of once every 20 seconds it will restore a fixed amount of HP, CP, MP.
- Occultist "Dark Cult" changed additional effects. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The effect of "Weakness", reduces the speed of movement and overall protection.
- Occultist "Fear" added protection from purifications of 20%.
- Occultist "Mental cult", now the cppldownis fixed. Curse "Mental threads", added a decrease in general protection, but reduced the duration of the action. Also, the protection against purifications is reduced to 30% (previously it was 80%).
- Soul Guide "Strength of Spirit" additional effects changed. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The effect of "Weakness" is added, which reduces the overall defense and running speed.
- Soul guide “Pry soul” added protection from purifications of 20%.
- Soul Guide "Mental Shield" changed its name to "Mental Strengthen" and completely changed the mechanics of the skill. Now this is an amplification for a short period of time, which will strengthen yourself or an ally. The movement speed, attack speed and casting speed will be increased, as well as incoming damage will be greatly absorbed, but the effectiveness of the treatment will decrease. The spell has a fixed cooldown. The duration is 4 seconds.
- Soul Guide "Curse of the Soul" now has a fixed cooldown, also changed the duration. The Curse of the Soul effect will now, along with burning mental energy, reduce the attack speed and casting speed, as well as increase the cooldownof magic and skills of the enemy. The Curse of the Soul effect has reduced protection from purification to 30% (previously it was 90%). The effect of "mental stunning" reduced the duration of action to 4 seconds and added protection from cleansing 50%.
- Soul Guide "Soul Explosion" to the "Curse of the Soul" effect reduced protection from purifications to 30% (previously it was 80%).
- Soul Guide "Capture of the Soul" effect on the enemy reduced protection from purifications to 30% (previously it was 50%).
- Seer skill "Seer" changed additional effects. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The effect of "Despair", now reduces the speed of movement and general protection.
- The seer “Oblivion” added protection from purifications of 20%.
- Seer "Time Control" gain on an ally - reduced the duration to 6 seconds at all levels. Also now, amplification by the main mechanics increases the attack speed, casting speed and greatly reduces the cooldown of magic and skills. The effect on the enemy is made for 3 seconds and protection from purifications of 20% is added.
- Seer "Temporary distortion" increased spell power, made a fixed cooldown. Effect on the enemy “Time Distortion” reduced the duration of the action, also now additionally opponents will be greatly slowed down. The effect is reduced protection from purifications to 30% (previously it was 80%).
- Seer “Seer's Curse” spell cooldown slightly increased. The Curse of the Seer effect on the enemy is increased by a decrease in the general defense, but the protection against purifications is reduced to 30% (previously it was 80%). Also, now the curse does not prohibit the use of the Holy Shield, but simply reduces its duration by 3 seconds.
- Lake spirit “Song of the lake spirit” reduced the chance of triggering an enhanced recovery of fighting spirit to 10% (previously it was 20%). The effect of "Weakness" reduced the duration to 3 seconds.
- The lake spirit "The cry of the lake spirit" mechanics is completely changed, now it is like that of analogues from other races. Completely stuns the enemy for 4 seconds and has a 20% defense against cleansing.
- Lake spirit "Hiding in the fog", now hides only partially, but not completely. Reduced spell cooldown. Now at all levels the duration is 6 seconds. The chance of universal dodging has been reduced, but a bonus to movemnt speed has been added. Also no longer drops persecution.
- Lake spirit “Curse of the lake spirit” reduced protection from purifications to 30% (previously it was 80%).
- Lake spirit automatic amplification "Protection of lake spirits" decreased the chance of triggering to 10% (previously it was 20%). Also now, the gain does not absorb damage, but increases the overall defense. The duration has been changed to 6 seconds at all levels.
- Lake spirit “Mental fetters and acceleration” reduced the duration of action, now at all levels 4 seconds. Also, the “Mental fetters" effect reduced protection from cleansing to 20% (previously it was 50%).
- Lake spirit "Mental Touch" now has a fixed cooldown, also reduced the time for use to 5 seconds.
- Lake Spirit Blessing of the Lake Spirit now has a fixed cooldown. Reduced the duration of the effect of the "Protection of the Lake Spirit" effect to 3 seconds, and also reduced the absorption of damage. The effect of "Restoring the Lake Spirit", now at all levels has 8 seconds of action. Effect on the Enemies “Curse of the Lake Spirit” reduced the duration of the action and reduced the protection from purifications to 50% (previously it was 100%).
Changes to the magic supports. The changes were based on a comparison of the set and strength of skills within the class.

- Dark Cardinal "Cardinal Strength" additional effects changed. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The “Slow” effect now additionally reduces the overall defense.
- Dark Cardinal “Prison of Darkness” added protection from purifications of 20%.
- The dark cardinal "Curse of Divinity", the mechanics of the skill are completely changed. Now this is a spell that can greatly reduce the overall defense of the enemy. The curse ignores any defense against negative effects and is difficult to clear (30% defense). The curse has a fixed cooldown.
- The dark cardinal "Curse of Heaven", now has protection from purifications of 20%.
- The dark cardinal "Blessing of the Body", now increases vitality by 40% regardless of skill level.
- Sage "Wisdom" changed additional effects. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The effect “Curse of concentration”, now does not impose silence on the enemy, instead reduces the speed of movement and general defense.
- Sage "Trans" added protection from purifications of 20%.
- Sage "Mental wastefulness" effect on the enemy, now has 50% protection from purification.
- Sage "Concentration Cube", now 100% of once every 20 seconds it will restore a fixed amount of HP, CP, MP.
- Occultist "Dark Cult" changed additional effects. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The effect of "Weakness", reduces the speed of movement and overall protection.
- Occultist "Fear" added protection from purifications of 20%.
- Occultist "Mental cult", now the cppldownis fixed. Curse "Mental threads", added a decrease in general protection, but reduced the duration of the action. Also, the protection against purifications is reduced to 30% (previously it was 80%).
- Soul Guide "Strength of Spirit" additional effects changed. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The effect of "Weakness" is added, which reduces the overall defense and running speed.
- Soul guide “Pry soul” added protection from purifications of 20%.
- Soul Guide "Mental Shield" changed its name to "Mental Strengthen" and completely changed the mechanics of the skill. Now this is an amplification for a short period of time, which will strengthen yourself or an ally. The movement speed, attack speed and casting speed will be increased, as well as incoming damage will be greatly absorbed, but the effectiveness of the treatment will decrease. The spell has a fixed cooldown. The duration is 4 seconds.
- Soul Guide "Curse of the Soul" now has a fixed cooldown, also changed the duration. The Curse of the Soul effect will now, along with burning mental energy, reduce the attack speed and casting speed, as well as increase the cooldownof magic and skills of the enemy. The Curse of the Soul effect has reduced protection from purification to 30% (previously it was 90%). The effect of "mental stunning" reduced the duration of action to 4 seconds and added protection from cleansing 50%.
- Soul Guide "Soul Explosion" to the "Curse of the Soul" effect reduced protection from purifications to 30% (previously it was 80%).
- Soul Guide "Capture of the Soul" effect on the enemy reduced protection from purifications to 30% (previously it was 50%).
- Seer skill "Seer" changed additional effects. 1) Now there is a 10% chance when using “Combat Support” spells to restore 30% more CP for yourself and your allies. 2) The effect of "Despair", now reduces the speed of movement and general protection.
- The seer “Oblivion” added protection from purifications of 20%.
- Seer "Time Control" gain on an ally - reduced the duration to 6 seconds at all levels. Also now, amplification by the main mechanics increases the attack speed, casting speed and greatly reduces the cooldown of magic and skills. The effect on the enemy is made for 3 seconds and protection from purifications of 20% is added.
- Seer "Temporary distortion" increased spell power, made a fixed cooldown. Effect on the enemy “Time Distortion” reduced the duration of the action, also now additionally opponents will be greatly slowed down. The effect is reduced protection from purifications to 30% (previously it was 80%).
- Seer “Seer's Curse” spell cooldown slightly increased. The Curse of the Seer effect on the enemy is increased by a decrease in the general defense, but the protection against purifications is reduced to 30% (previously it was 80%). Also, now the curse does not prohibit the use of the Holy Shield, but simply reduces its duration by 3 seconds.
- Lake spirit “Song of the lake spirit” reduced the chance of triggering an enhanced recovery of fighting spirit to 10% (previously it was 20%). The effect of "Weakness" reduced the duration to 3 seconds.
- The lake spirit "The cry of the lake spirit" mechanics is completely changed, now it is like that of analogues from other races. Completely stuns the enemy for 4 seconds and has a 20% defense against cleansing.
- Lake spirit "Hiding in the fog", now hides only partially, but not completely. Reduced spell cooldown. Now at all levels the duration is 6 seconds. The chance of universal dodging has been reduced, but a bonus to movemnt speed has been added. Also no longer drops persecution.
- Lake spirit “Curse of the lake spirit” reduced protection from purifications to 30% (previously it was 80%).
- Lake spirit automatic amplification "Protection of lake spirits" decreased the chance of triggering to 10% (previously it was 20%). Also now, the gain does not absorb damage, but increases the overall defense. The duration has been changed to 6 seconds at all levels.
- Lake spirit “Mental fetters and acceleration” reduced the duration of action, now at all levels 4 seconds. Also, the “Mental fetters" effect reduced protection from cleansing to 20% (previously it was 50%).
- Lake spirit "Mental Touch" now has a fixed cooldown, also reduced the time for use to 5 seconds.
- Lake Spirit Blessing of the Lake Spirit now has a fixed cooldown. Reduced the duration of the effect of the "Protection of the Lake Spirit" effect to 3 seconds, and also reduced the absorption of damage. The effect of "Restoring the Lake Spirit", now at all levels has 8 seconds of action. Effect on the Enemies “Curse of the Lake Spirit” reduced the duration of the action and reduced the protection from purifications to 50% (previously it was 100%).
Changes in the class of DD magicians. We tried to add to each magician the ability to save, the same number of mass attacks and their strength. And also remade many skills in the direction of improvement and convenience.

- Archmage automatic effect on the enemy “Ignition” added protection from purifications of 20%.
- Archmage "Slowdown" duration increased to 4 seconds, slowdown is also significantly increased.
- Archmage "Rain of Fire" effect on opponents "Incineration" added protection from purifications 20%.
- Archmage "Red-hot sky" now the attack occurs only once. Base spell power has been enhanced. Additionally, opponents will receive a 100% Ignition effect.
- Archmage "Lord of the Fire" completely removed the mechanics of additional buff accumulation. All bonuses (Magical attack and critical magic power) are now passive.
- Inquisitor “Crusade” ability has been completely redone into a massive attack spell, casting an inquisitor curse on enemies, which reduces the casting speed and attack speed, the chance of critical attacks and magic. The curse has protection from purifications of 20%. Bonuses of attacking characteristics, which the Crusade previously gave, were evenly distributed between skills and enhancements.
- Inquisitor "Angel Wings", now 7 strokes are needed to block at all levels.
- Inquisitor “Church knowledge” added protection from purifications of 10% on both curses.
- Inquisitor "Crucifixion" added protection from purifications of 20%.
- Leper skill "Infection" increased bonus to critical magic chance.
- Leper "Fel Concentration" spell redone in mass, but the cooldown was slightly increased.
- Leper "Plague" effect on opponents - increased duration to 6 seconds. Added general defense cut, instead of cutting attack abilities, also the curse now has 20% protection from cleansing.
- Leprosy “Disease” increased the number of targets of defeat to 8. The effect on enemies of the disease, now additionally reduces physical and magical attacks, but the protection against purifications is reduced to 20% (previously it was 100%).
- The leper skill “Lord of Fel” removed the additional mechanics of accumulating buffs, now bonuses of characteristics are passive.
- The Water Elemental “Whirlpool” removed the shooting down of targets from opponents, the number of targets for defeat was also increased to 8.
- Water Elemental "Knowledge of the water element" in the passive skill added to the power of critical magic. There were also changes in additional mechanics, now with the accumulation of 7 charges "Knowledge of the water element" the next critical hit with magic will cause the second line of 80% additional damage (previously fixed damage).
- Water Elemental "Natural Disaster" increased the number of targets of defeat to 8. Effect on opponents added protection from purifications of 20%.
- Ice Elemental "Arctic Storm" the effect on opponents is added to cut the chance of critical attacks and magic, and also added protection from purifications of 20%.
- Ice Elemental "Thorn of Ice" increased base spell power.
- The Ice Elemental "Ice Cover" will now additionally reset all pursuits at the time of use.
- Ice Elemental skill "Frozen Heart" removed the additional mechanics of buff accumulation, now all bonuses of characteristics are passive.
- The keeper of the forest “Eye of the Sun” the reinforcement is completely redone and is called “The Power of the Sun”, now it is a passive skill, and the “Ray of the Sun" is made a separate spell.
- The keeper of the forest "Ray of the Sun" is a new spell that allows you to strengthen the next magical attack. The magic attack and power of critical magic will be increased, and the attack itself will be critical. The gain has a fixed cooldown.
- Forest Guardian “Light Burst” now opponents will additionally receive the effect of “Blind”, which reduces the physical and magical attack. Also, the effect has 20% protection against purifications.
- The forest keeper "Protection of Forest Spirits" is completely redone and is called "Natural attacking magic", now it is a massive attack on opponents, which completely immobilizes the chosen target and with a small probability, enemies around the target. Immobilization has a type of total control.
- Lord of the wind short reinforcement “Ride the Wind” increased protection from control and curses to 95% (previously it was 80%).
- Windlord “Storm Storm” removed the shooting down of targets from opponents, also increased the radius of destruction and the number of targets to 8.
- Windlord skill "Wild Winds" now increases the power of critical magic. Additional mechanics changed, now there is no automatic gain, instead there is a 10% chance that critical magic will do 20% more damage.
- The Lord of Darkness “Infernal Destruction” increased the number of defeat targets to 8.
- Lord of Darkness “Absorb Energy” effect on the enemy “Depletion” added protection from purifications 40%.
- The Lord of Darkness “Curse of Hell” increased the radius of defeat and the number of targets to 8. Also, the Curse of Hell effect on opponents has been added protection from purifications of 20% and instead of cutting physical and magical attacks, the overall defense is now reduced.
- Lord of Darkness “Armor of Darkness” effect on the enemy “Paralysis” now lasts 1 second and does not impose protection from control.
- The rock "Collapse the rock" a slightly increased cooldown.
- The rock "Multi-hit" skill is completely changed and you call it "Earth Magic", now it is a powerful mass attack with earth magic. Stuns the selected target and with a small chance of the target around.
- The core concentration rock has been completely changed. Now it collects concentrated energy of the Earth’s core to deal additional critical damage with the next magic strike (the next attack will be 100% critical). During the effect, the magic attack and the power of critical magic will be increased. Has a fixed cooldown.
- The rock "Turning into stone" has reduced the duration to 4 seconds, like its counterparts.
- Rock "Rockfall" has a slightly increased cooldown, but the radius of destruction and the number of targets have been increased to 8. Also, the effect on opponents "Rockfall" added protection from purifications of 20%.
- Sand spirit “Magic sand”. The effect on the enemy is added protection from purifications of 20%.
- The spirit of sand “Disappearance in the Sands” has been completely redone, now this spell partially hides you with sand for some time, making it difficult for your opponents to see and discard all pursuits. Additionally, it greatly increases the overall defense, and after the end of the reinforcement, part of the vitality will be restored. Action 6 seconds.
- The spirit of sand “Desert Tornado” increased the number of targets hit by 8, also now the effect of “Stun” works 100% only for the selected target, and the remaining 30%. The Stun effect has been increased to 3 seconds.
- The sand spirit “Great knowledge of the desert wanderer” is completely changed and no longer has an automatic cyclic effect, instead, when studying, you will receive an additional active spell that will increase the power of critical attacks with magic for a short period of time, as well as the chance of mass attacks during amplification ( from the skill "Desert Demon") will greatly increase. Has a fixed cooldown.
- Sorcerer "Freezing Flame" increased the number of targets hit to 8.
- The Soul Abduction sorcerer has been completely redone and is called the Curse of the Soul, now the Spell will inflict severe damage to the enemy and reduce magic defense. The curse has 20% protection against cleansing.
- Sorcerer "Lost soul" Effects on the opponent "Soul control" and "Weakness" added protection from purifications of 20%.
- The Sorcerer Lord of Souls is no longer the mechanics of soul accumulation.
- The sorcerer “Mental absorption” is completely redone and is called “Mental gain”, now you can control your mental energy to instantly enhance general protection (action time 6 seconds). Additionally, part of the magical energy is converted into life energy (only if there is a minimum of 8 thousand units of mental energy).
- Sorcerer “Soul ejection” has been changed and is called “Soul Energy”, now it is a powerful mass attack of opponents with soul energy. Additionally, if the target is under the Curse of the Soul curse, it will receive 30 percent more damage.
- Sorcerer "A***s" effect on opponents increased duration to 3 seconds.
- Sorcerer "Copying Entities", the duration of action has been reduced and now at all levels 10 seconds. Also now, amplification has an additional effect that increases magic attack and spell casting speed.
- The wizard "Ethereal Explosion" increased the number of targets for defeat to 8.
- The magician "Magic Destruction" increased the number of targets for defeat to 8. Also, the effect on opponents is added protection from purifications of 20% and increased cutting of magic defense.
- The magician “Secret study of ether magic” accumulated effect “The mental energy of the enemy”, now for the activation of additional mechanics enough accumulation of 3 levels.
- The Wizard “Mental Exchange” is completely changed and is called “Magic Shield”, now the spell will allow for a short period of time (6 seconds) to significantly strengthen the indicators of general defense. Also, at the time of use, the wizard will feel the “Ethereal Boost”, which will increase the magic attack and the power of critical attacks with magic (by 10 seconds).
- Alchemist “Chemical explosion” increased the number of targets for destruction to 8. Now, opponents will additionally receive the “Slow” effect.
- The alchemist "Component Selection" is completely redone and is called "Protective Potion", now it is a potion that allows for a short period of time to significantly enhance the overall protection indicators (6 seconds). Additionally, the “Acid Bomb” will have an additional strong toxic and slowing effect.
- Alchemist “Crazy Experiment” previously applied one of three power-ups, now always only one, it increases the casting speed, the power of critical magic and magic attack.
- Alchemist "Nuclear Explosion" removed shooting down targets from opponents, will also now stun the selected target 100% and 30% of the target around it.
- Alchemist "Alchemical prohibition" added protection from purifications of 20%.
- Venomant “Poison Flame” increased base spell power.
- Venomant "Concentrated Poison" increased base spell power, also the effect on opponents now additionally reduces magic defense. The effect of reduced protection from purifications to 20%, previously it was 100%.
- Venomant "Poisoned Bullet" reduced base spell power and slightly increased cooldown. The effect on the enemy is “Helplessness”, the duration of action is reduced to 2 seconds, now it is also superimposed 100% (previously 50%) and has 20% protection against purifications.
- The venomant “Poison Cube” is completely redone and is called the “Protective Cube”, which increases the overall defense and removes all negative curses and controls every 20 seconds.
- Venomant “Poison Rain” is completely redone and is called “Poison Blast”, now it is a massive attack spell that causes a poison explosion in the specified area, which will paralyze the selected enemy for 3 seconds and with a small probability of target around.
- Venomancer skill “Snake rhythm” removed the mechanics of automatic cleansing of curses.
- Elemental master "Earth" removed the mechanics of the chance of shooting down a target.
- Elemental master “Intensive attack“ Earth ”” chance effect on the enemy “Stun” reduced the duration to 1 second.
- Elemental Master “Mass Attack Earth” now has only one wave to attack. Now it differs from other elements in its increased basic strength.
- Elemental master “Mass attack“ Wind ”” removed the mechanics of shooting down targets from opponents.
- The master of elements to curses from mass attacks: "Severe burn", "Water shackles", "Curse of the wind" added protection from purifications of 20%.
- The Elemental Master “Elemental Earth Eruption” removed the mechanics of shooting down targets from opponents, now the spell stuns 100% of the selected enemy and 30% of the target around it.
- Elemental master “Stone skin” damage mechanics removed. Increased the duration from 4 to 6 seconds and now the gain increases the overall defense.
- The elemental master "Fiery Essence" reduced the duration to 6 seconds, but significantly increased the reflection of damage.
- The Elemental Master “Water Shield” reduced the duration to 6 seconds, but significantly reduced the reduction of normal and critical damage.
- Elemental master “Protection of the elements“ Water ”” reduced the chance of triggering additional mechanics to 10% (previously it was 20%). With a chance, blocks 50% of critical damage.
- Elemental master "Protection of the elements" Earth "" reduced additional protection from control to 10% (previously it was 20%).
- Elemental master "Protection of the elements" Wind "" reduced protection against skills and automatic attacks of the bow to 10% (previously it was 15%). Also reduced magic evasion to 5% (previously it was 10%).
- Elemental master "Elemental retention" added protection from purifications of 20%.
Changes in the archer class. Comparisons took place on a set of attacking skills, the ability to save, amplifications and a bonus of general characteristics.

- Wall Archer "Defense Tactics" effect on opponents "Crack in the armor" added protection from purifications of 20%.
- Wall Archer Strengthening Arrows reduced cooldownand now it is fixed.
- Phoenix Archer "Fast Arrows" reduced cooldownand now it is fixed.
- The phoenix archer “Rescue the Phoenix” is completely redone and is called “Phoenix Defense”, now the skill can significantly strengthen the general defense, accuracy and physical attack for a short period of time (6 seconds). Has a fixed cooldown. A phoenix called for is necessary for use, but it will not disappear after use.
- Moon Archer “Aimed Shot” reinforcement has been significantly redesigned, now the skill will allow you to make three aimed shots, in which the archer will put more power. Shots will be 100 percent critical for the enemy and will hit exactly on target (misses are impossible), physical attack, critical attack power and radius of fire will be additionally increased. Has a fixed cooldown.
- Moon Archer Moon Protection now has a fixed cooldown.
- Moon Archer "Counterattack" is now used instantly.
- The Archer of the Moon “City of Moon Arrows” will now additionally hang on the opponents the effect of “Moon Curse”, which reduces physical defense and speed of movement. The effect has 20% protection against purifications.
- The child of the Hawk Forest is now attacked by a hawk equal to the critical attack of the archer himself.
- Forest child “Skillful shot” effect on the enemy “Scrap” added protection from purifications 20%.
- The child of the forest “Target Shooting” has reduced cooldown and now it is fixed.
- Forest child "Quick Evasion" now has a fixed cooldown.
- The phantom "Phantom Flicker" is now used instantly, the cooldown is also reduced, but now it is fixed.
- Ghost skill "Phantom Assassin" now has no additional mechanics with cumulative gain from kills. All bonuses have been transferred to a passive skill.
- The ghost “Mortal Arrow” has been greatly changed and is called “Mortal Arrows”, now the ghost prepares three deadly arrows, which 100% will inflict critical damage to the enemy. During amplification, physical attack and critical attack power will be increased, and the first arrow will severely injure the enemy, which will slow him down and reduce physical defense. The wound has protection from cleansing 20%. Has a fixed cooldown.
- Doom Archer "Defense Stands" instead of the mechanics of absorbing any damage, added an increase in magic defense.
- Doom Archer “Power Doom Arrow” is significantly changed and is called “Doom Strength Arrows”, now Doom Archer charges three special Strength Arrows that significantly increase physical attack and critical strike power, and shots will be 100% critical and will break through any block or damage reduction (penetration applies only to auto attack). Has a fixed rollback.
- Rock Archer Rage of the Orc is now used instantly.
- Sniper Demoman "Arrow with Dynamite" increased the basic strength of the skill. Micro-dispersion mechanics removed.
- The sniper demolition barrage fire has been completely redone, the name is the same, but now this ability allows you to use the next 5 rounds as quickly as possible, which will almost certainly cause critical damage and will have a large range of destruction. Has a fixed cooldown.
- Sniper Demoman "Shrapnel" increased base strength of the skill.
- Sniper Demoman "Mad Demoman" is now used instantly, also bonuses of attacking characteristics are strengthened.
- Sniper Demoman "Defensive position" is now used instantly and the duration is reduced from 8 to 6 seconds, like counterparts in other races.
- Farsia short gain “Other Space” reduced damage absorption from a distance of 15% (previously 30%).
- Farsia "Quick Maneuvers" reduced the chance of universal evasion.
- Farsia “Shot with rotation” is completely redone and is called “Critical arrows”, now Farsia loads 3 reinforced arrows that will inflict critical damage to the enemy. During the effect, the physical attack and critical attack power will be increased, and in the back and sides, damage from normal attacks will be increased by 25%. Has a fixed cooldown.
- Farsia “Energy of Power” and “Energy of Resilience” reduced the increase to the characteristics of these amplifications.
- Farsia "Paralyzing Shot" increased base strength of the skill.
- Farsia "Mysterious Defense" reduced the increase to the total defense.

Further, the plans to analyze and improve the remaining classes: Daggers, LDD and HDD. These changes will be updated on this server, as well as 87-90 content in full.

Keep up with the news on forum and our discord channel.

EndlessWar team.