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Updated Alchemy

19.12.2018

!! Good day, dear players and users, today I, Nerzul, will tell you about the changes that have affected alchemy.
In the last episode we faced the problem of the irrelevance of the development of alchemy, and in general for many it seemed like a very tedious task. On this we were based, doing the processing of the entire system. !!

✔ To begin with, we changed the increments of all potions. Now the 1st level gives the maximum bonus, and then incrementally, but not significantly (example: 6, 8 10, etc.). If we compare, now the 1st level of the potion is approximately as it used to be the 3rd, and the 4th level is now approximately as it used to be the 5th, but the 7th level in the increment has not changed much.
✔ Now increases are displayed on the potions themselves. https://i.gyazo.com/362809d59172c603b97a6bd56161d954 ...
✔ Significantly reduced the cost of potions at the 4th, 5th, 6th and 7th level.
✔ Removed potions, now they are 100% pure.
✔ The waiting time in the preparation of potions has been removed, now the exchange is instantaneous, but there are restrictions on the day to create the maximum number of potions.
✔ Now, an alchemist in the section "Unique Potions" for coins of gods can only buy potions of the 2nd level. https://i.gyazo.com/2d37ade801a87f335f451e64190571d0 .... And you can still buy the second and third level potions from the head of the race in the “Military Merits” section, but the price is raised https://i.gyazo.com/aa893d91e893fa02122046aa926c907d ....

Now let's talk a little about the development of alchemy.
✔ First of all you need to find an alchemist or potions master in the capital of your race. Then in the dialogue with him choose the section "Alchemy". For the very first time, you will need to pay 10 thousand gold for teaching the basics of alchemy and at the same time have at least 30 character level. https://i.gyazo.com/ef1ea6bbbe6b313b1e9d498be9929f84 ...
✔ After learning the basics, you can create alchemical ingredients and create 1st level potions, as well as experience alchemy.
✔ The system of improvement and bonuses of alchemy is completely changed, now it looks like this - https://i.gyazo.com/a3e7131ede12e016c73a07e4d89948c2 ...
- Here you can see that there is information about the current level (in this case, 1-level) and the next level.
- Only 15 levels of alchemy, each need to be raised manually, for this you will need: 1) according to the standard 100% of alchemical experience (but the experience itself will be displayed in glasses, for convenience). 2) A certain character level. 3) A certain amount of gold. https://i.gyazo.com/577c5d05e0c2e119a3014e3aa5e7a782 ... - here you can see the requirements.
- The required experience and gold, constantly jumping something less, then more with each level, this is explained quite simply. The logic is that not every level of alchemy provides major improvements. In total there are 5 possible bonuses: 1) Increase the power of potions. 2) Increase maximum potions per day. 3) Bonus to collecting alchemical ingredients. 4) The chance of dropping additional potions when creating. 5) The number of extra potions dropped. Here is all clearly and clearly https://i.gyazo.com/ff4393fd0687df377fbe9eae5114eed5 ...
- Chance of dropping additional potions ??? You ask? Yes, this is exactly what it is now possible to create additional potions when creating every 50 potions.
- I sort of figured it all out, but from where to take the experience of alchemy? Everything is quite simple and clear, there are 3 ways to gain experience: 1) Cook potions and for each potion we get an experience point equal to the level of the potion. 2) We are engaged in the collection of alchemical plants and ingredients and get 2 experience for each collection. 3) We tear up the monsters and if the alchemical ingredients fall out, you also get 2 experience points of alchemy. In theory, you may not even create potions so that the level of your alchemy grows all the time.

Now about the very creation of potions.
✔ The new interface is https://i.gyazo.com/4f433e996fffac07f240b1c182d66b8e ....
✔ As you have probably understood, all the potions are developing at the same time and you do not need to focus on any particular for its development.
✔ On the left we see a list of types of potions in it, available levels will automatically appear.
✔ In the center we see information about the addition of the potion, the required number of ingredients to create, the number of brewed potions (of this type and level) for all time and how much alchemical experience you receive for each created potion.
✔ Below we see a window for entering the required number of potions you want to create. Information on how much ingredients are required for this will be automatically updated depending on the quantity selected.
✔ And at the very bottom there is an indicator of the remaining maximum in the creation for the current day.

I hope these changes will greatly simplify the development of alchemy and make it more relevant and accessible to large masses of players. And in the further announcement you will find information about the release date of the 2nd episode and about the plans of the project.
Tell your friends, stay tuned and stay with us! Regards, EndlessWar Team!