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Start of the EndlessWar: Evolution server 10/20/2023. News on changes in professions, part 2

20.09.2023

Good day, dear users and players!

We are pleased to announce that the Endlesswar: Evolution server will open on October 20th.
A large-scale advertising campaign will also be launched to attract new players. And not only ;)

And now we would like to share with you news about changes in professions.

- Gladiator, Half-Demon, Barbarian, Swordsman of Fate, Child of Darkness, Vampire, Dragon Hunter, Ripper, Tyrant, Psycho, Berserker, Iskra and Arternis, skill “Mastery of Wearing Light Armor”, increased magical defense bonus at levels 1 and 7.

- All healers have increased the physical protection bonus from the “Robe Expert” skill at initial levels.

- The physical protection bonus from the “Robe Expert” skill at levels 1 and 7 has been increased for all battle mages.

- For all archers, the bonus of physical protection from the skill “Mastery of Wearing Light Armor” has been increased at levels 1 and 7.

- For all knights and warriors in heavy armor, the bonus of physical protection from the skill “Mastery of Wearing Heavy Armor” at levels 1 and 7 has been increased.

- For all daggers, the amount of vitality restored from the “Recovery” skill has been balanced.

- For all dagger wielders, the additional damage from the Bow Mastery skill has been increased.

- For all dagger wielders, the time before re-using the “Monster Vulnerability” skill has been reduced.

- The increase in absolute evasion from the Intuition skill has been balanced for all dagger wielders.

- All daggers have increased protection from monsters at low levels from the skill of the same name.

- All daggers have reduced the amount of vitality from the “Health” skill

- All dagger wielders have their amount of morale from the skill of the same name reduced.

- All archers have had their attack bonus against monsters from the skill of the same name balanced.

- All heavily armored warriors have had their Heavy Armor Enhance duration reduced.

- All warriors in heavy armor have had their movement speed bonus reduced from the skill of the same name at low levels.

- All warriors in light armor have had their Melee skill reused reduced.

- All knights have increased their protection bonus against bosses, enhanced group monsters, champions and artifact monsters.

- All battle mages have an increased chance of triggering a critical hit over and above from the “Destructive Magic” skill.

- Arbiter of Fates and Punisher, skill “Mastery of Wearing Light Armor”, all parameters have been balanced.

- Arbiter of Fates, the attack bonus against monsters from the skill of the same name has been increased.

- Arbiter of Fates, the absolute evasion bonus from the “Intuition” skill has been balanced.

- Arbiter of Fates, skill “Weapon Dodge” has increased the agility bonus.

- Arbiter of Fates, the “Puncture” skill has increased the chance of triggering an additional strike on adjacent targets. And also against enemies in heavy armor with a chance the damage will be increased.

- Arbiter of Fates, the curse "Wound" from the skill "Arbiter's Strength" has reduced periodic damage.

- Arbiter of Fates, skill "Rapier Mastery" has increased the critical strike power bonus.

- Arbiter of Fates, skill “Wrath” has increased the range of application.

- Destroyer of Souls, skill "Expert in Wearing Robes", all parameters have been balanced.

- Destroyer of Souls, skill "Crossbow Mastery" has reduced the chance bonus of critical magic and critical strike and increased the physical attack bonus at low levels.

- Destroyer of Souls, skill “Drain of Souls” damage has been reduced.

- Destroyer of Souls, the skill “Paralyzing Shot” has increased the time before re-use.

- Destroyer of Souls, the curse "Asphyxiation" from the skill "Destroyer of Souls" has reduced the periodic damage.

- Destroyer of Souls, skill "Stormy Attack" damage has been reduced.

- Soul Bane, the Soul Protection buff now only protects against curses, but does not increase overall defense.

- Destroyer of Souls, the attack against monsters from the skill of the same name has been reduced.

- Destroyer of Souls, skill "Warp Bolts" damage reduced.

- Destroyer of Souls, unique talent “Soul Enhancement”, the outgoing damage bonus has been reduced.

- Punisher, skill "Duel" added a reduction in incoming healing to both the enemy and the Punisher.

- Punisher, the attack against monsters from the skill of the same name has been increased.

- Punisher, “Punisher Enhancement” has increased its duration at low levels.

- Punisher, the “Execution” skill has reduced the time before re-use.

- Helix, the curse "Fear" from the skill "Revenge" has had its duration reduced to 2 seconds.

- Ranger, skill “Mastery of wearing light armor”, the bonus of physical protection at levels 1 and 7 has been increased.

- Ranger, the “Double Shot” skill has reduced damage.

- Spark, skill “Lightning Energy”, the time for automatically recruiting “Clots of Lightning Energy” has been reduced.

- Arternis, "Easy Walk" buff, time required for reuse has been reduced. Increased duration, movement speed and vitality regeneration.

- Arternis, now when applying the “Combat Concentration” enhancement, all members of the group will receive increased movement speed, agility and accuracy.

- Phantom Hunter, “Ghostly Vision” enhancement has reduced the skill cooldown bonus.

- Phantom Hunter, unique talent “Critical Attack Power” has reduced the bonus of critical hit power.

- Paladin, “Curse of the Paladin” from the “Holy Weapon” skill has been increased and reduced ie total attack, spell casting speed and attack speed.

- Servant of the Lord, the unique talent “Knowledge” has added a protection bonus in PvP.

- Servant of the Lord, the unique talent “Movement Speed” has increased the movement speed bonus.

- Gladiator, now when applying the “Spiritual Strength” enhancement, all members of the group will receive increased physical protection and outgoing damage from normal attacks.

- Barbarian, “One Warrior in the Field” enhancement from the skill of the same name, reduced chance of blocking any damage.

- Servant of Hell, skill “One-handed Sword Mastery” has increased the bonus of physical attack and critical strike power.

- Servant of Hell, the skill “Servant of the Underworld” has reduced the additional chance damage from mass skills.

- Servant of Hell, unique talent “Strength and Running Speed”, the movement speed bonus has been reduced.

- Servant of Hell, "Infernal Empowerment" has had its reuse time increased. Enemies will also now receive additional fixed damage from skills and normal attacks while the buff is active.

- Swordsman of Fate, unique talent “Attack Speed and Critical Chance” has reduced the attack speed bonus.

- Swordsman of Fate, strengthening “Symbol of Fate” from the skill of the same name, reduced the chance of activation and the amount of restored vitality.

- Swordsman of Fate, “Increase in Strength” enhancement, the outgoing damage bonus has been reduced.

- Swordsman of Fate, “Strength of the Swordsman” enhancement, the absolute evasion bonus has been reduced.

- Swordsman of Fate, the “Ban” time for re-triggering the “Cross of Fate” enhancement has been increased.

- Swordsman of Fate, unique talent “Improved Sword of Fate”, fixed damage has been reduced.

- Swordsman of Fate, unique talent “Strength and Accuracy”, the accuracy bonus has been reduced.

- Sage, “Sphere of Concentration” enhancement has reduced the overall defense bonus.

- Wanderer, the “Counterattack” skill has increased the range of use.

- Wanderer, “Space Jump” boost has increased its duration at levels 1-3.

- Wanderer, the “Wanderer” skill has reduced the chance to dodge control skills.

- Wanderer, the "Wound" curse from "Assassin's Skills" has increased the reduction in movement speed and periodic damage.

- Wanderer, skill “Dagger Mastery” has increased the chance of skills triggering without cooldown.

- Dragon Hunter, skill “Black Lightning Power” has reduced the movement speed bonus at low levels.

- Vampire, “Fatal Strike” skill increased damage at low levels.

- Swordsman of Blood, skill “Powerful Strike” has reduced damage at high levels.

- Child of Darkness, the skill “Darkness Storm” now, depending on the number of enemies hit, the Child of Darkness will receive increased defense in PvP.

- Ghost, unique talent “Ghostly Copy” has had its reuse time reduced.

- Lord of Darkness, the spell “Clot of Dark Energy” has increased the amount of restored vitality.

- Lord of Darkness, the "Exhaustion" curse from the "Absorb Energy" spell has reduced its duration, but increased the reduction in the enemy's overall attack.

- Lord of Darkness, the “Magic Retention” spell has been removed from the profession skill tree.

- Healer, the critical magic power bonus from the unique talent of the same name has been reduced.

- Berserker, now when using the "Wrath" skill, all players in the group will receive increased attack speed, critical hit chance and reduced damage received.

- Berserker, "Dying Fury" enhancement, added reduction of incoming damage.

- Berserker, skill "Weapon Dodge" has increased the agility bonus.

- Saboteur, the critical strike power bonus from the unique talent of the same name has been reduced.

- Saboteur, the skill “Sabotage Jump” has had its reuse time reduced.

- Saboteur, "Best Defense" enhancement, duration reduced.

- Psycho, the “Weapon Dodge” skill has reduced the agility bonus.

- Psycho, skill “Powerful Stunning Swipe” damage increased.

- Psycho, the skill “Mark of the Psycho” has increased its range of use.

- Ripper, "Acceleration" boost, increased duration and bonus movement speed.

- Ripper, "Bloody Rampage" enhancement, the time before re-use has been reduced.

- Ripper, skill “Rotten Meat” now, depending on the number of enemies hit, the Ripper will receive increased protection in PvP.

- Spirit of the Sand, enhancement “Great Knowledge of the Desert Wanderer” has reduced the time before re-use.

- Sorcerer, now the “Weakness” curse from the “Lost Soul” spell will be applied even if you damage the enemy before the curse expires. The duration of the curse has been additionally increased.

- Bonecrusher, the curse “Fatigue” after using the “Aggressive Offensive” skill has its duration reduced.

- Bonebreaker, skill "Bonebreaker Strike" damage increased.

- Bonebreaker, “Fighting Spirit” enhancement, the amount of restored vitality has been increased.

- Tyrant, now after applying the “Battle Fury” enhancement, the entire group will receive an increase in magical defense and critical strike power.

- Butcher, the "Obsession" enhancement from the "Fresh Meat" skill has increased the duration and bonus of critical strike power, movement speed, physical vampirism and effectivenessness of treatment.

- Butcher, “Bloodlust” enhancement: the bonus to movement speed, critical strike power and attack speed has been increased, but the skill cooldown bonus has been reduced.

- Blessed two-handed sword +16 - additional damage from the amount of vitality has been reduced.

- Blessed dagger +14, +16 - reduced regeneration bonus and critical strike power.

- Blessed crossbow +10, +12 - reduced movement speed bonus and maximum vitality.

- Blessed two-handed hammer +12, +14 - increased bonus to critical strike chance and movement speed.

- Blessed twin rapiers +10, +12 - reduced physical attack and absolute evasion bonus.

- Blessed staff +16 - increased magic attack bonus.

- Blessed dual swords +10 - increased critical strike chance bonus.

Information on changes in professions is not final and there may be changes.

Best regards, EndlessWar team.