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endless war
24.03.2023
Good time of day, dear users and players!
We are glad to inform you that on 03/24/2023 at 20:00, the OBT server will be launched, where you will be able to personally familiarize yourself with all the changes! And also we want to share with you the progress of work and what has already been done.
General changes:
- Returned the system of orders.
In this regard, all existing fortresses are divided into Guild Fortresses and Order Halls, respectively, the siege of which will occur independently of each other.
For those who are not familiar with this system, we will tell you in more detail:
Any player who has reached level 60 and has 6000 fame can create an order in which he can accept 9 more people.
Each order has the opportunity to learn the ways (skills) of the order, which will enhance the characteristics of each representative of the order, of his choice.
There are 12 order halls on the continent, the sieges of which take place 3 times a week, 3 order halls at a time. And each order, which has at least 5 people in its composition, will be able to register for the siege of any of them.
When an order hall is captured, all players of the order of the owner will receive a skill depending on which order of the hall was captured.
The order can join the guild in its entirety, subject to the availability of free places for the entire order.
Each order is a full-fledged combat unit of a faction that unites people to achieve common goals.
- Improved and optimized the guild window. Now most of the actions, such as registering for a fortress siege, learning guild skills, etc., take place in this window.
Also added the ability to change the color of the title, but only you will see this color.
- Improved Events Calendar. Now it is more informative and there is an opportunity to learn more about the event you are interested in by clicking on the question mark.
You can also hide events that you are not interested in, and return the full list when necessary.
- Changed the costume system.
A button has been added to the menu at the bottom of the screen that will open the costume purchase window.
In this window, you can immediately see how the character will look like, exchange, buy a suit or appearance for yourself or for the whole order at once, which will be much more profitable.
When buying a costume for the order, even if you leave the order, the costume will remain and any representative of the order can wear it.
Also added new costumes.
- The book of monsters has been reworked. Improved and optimized the progress view window.
By clicking on the "target", a map will open, which will indicate the location of the selected monster. And if the conditions for the first star are met, you will be able to see the entire drop that can fall from this monster.
Changed the number of monsters that need to be killed to receive a reward. Balanced the Flame of Infinite War reward itself.
Separately added champions and the head of the monsters (squads).
Job Changes:
- The general skill of all daggers is "Assassin's Mastery", the bonus of critical strike power has been reduced, but the chance has been increased.
- The general skill of all knights and warriors in heavy armor "Heavy Armor Mastery", increased the bonus of general defense and defense against dagger skills.
- The general skill of all archers "Agility", increased the bonus of agility.
- The general skill of all archers is "Restoration", the amount of restored vitality has been increased.
- All archers have increased attack on monsters and protection from monsters from the same skills.
- The general skill of all archers "Shooting Accuracy", increased the chance of overstrike.
- The general skill of all knights "Knight's Protection", increased the defense bonus against bosses, reinforced group monsters, champions and artifact monsters due to the increase in the damage of these monsters.
- The general spell of all battle mages "Restoration", the amount of restored vitality has been reduced.
- The general skill of all battle mages "Intelligence", the bonus of physical defense has been reduced.
- Archmage, the Ignite curse can now be cast even through Curse Protection, and the damage over time has been increased.
- Archmage, "Fire Disc" spell, reduced damage to the enemy, which has the "Ignite" effect.
- Archmage, the spell "Fire Blast", increased the time before re-casting.
- Archmage, "Lord of Fire" skill, general defense bonus reduced.
- Leper, "Curse of Horror" from the spell "Howl of Horror", increased periodic damage.
- Leper, "Infection" skill, increased critical magic chance bonus.
- Gladiator, skill "Strengthening Will", reduced the time before re-casting at low levels.
- Wall Archer, Hail of Arrows skill, recast time has been reduced, and damage to monsters will be increased.
- Phoenix Archer, skill "Fall of the Firebird", the time before re-casting has been reduced, and damage to monsters will be increased.
- Half-Demon, "Demon's Breath" skill, increased damage and reduced time before re-casting.
- Half-demon, the unique talent "Skill and Accuracy", now gives a bonus to Strength, instead of Accuracy.
- Half-demon, increased attack on monsters from the skill of the same name.
- Paladin, navy to "Warrior of Heaven", the chance of blocking attacks and magic has been reduced.
- Servant of Hell, increased attack on monsters from the skill of the same name.
- Servant of Hell, skill "Servant of the Underworld", increased the bonus of physical attack, critical strike power, movement speed and the cooldown reduction bonus of skills. Increased the minimum boosted additional damage from some skills and reduced the maximum, as well as increased the proc chance.
- Servant of Hell, "Infernal Protection" buff, reduced amount of restored vitality.
- Acolyte of Hell, "Infernal Empowerment", reduced the time before the re-cast of the skill and now it is fixed, and also increased the duration.
- Servant of Hell, Enhanced Inferno unique talent, Vitality bonus reduced.
- Servant of Hell, unique talent "Critical Enhancement", increased the chance to inflict critical damage with skills.
- Sage, the spell "Mental attack", reduced damage and reduced the time to re-cast.
- Sage, spell "Mental destruction", reduced damage.
- Sage, the spell "Mental explosion", increased the time before re-casting.
- Sage, the spell "Spiritual Stream", increased the time before re-casting and reduced the consumption of morale.
- Sage, spell "Mental flow", reduced mana consumption.
- Sage, spell "Mental cult", reduced time to re-cast.
- Sage, the "Mental Devour" curse from the spell of the same name, increased the percentage of the victim's mana burned and increased the fixed damage.
- Sage, the unique talent "Enhanced "Mental Cult"", the effect of removing weapons was replaced with a complete ban on the use of skills and magic.
- Sage, now after the "Mental Curse" from the spell of the same name, "Protection from control" will be imposed, as well as reduced damage from the spell itself and from the explosion around the target, after the end of the curse.
- Sage, the spell "Restoration", the amount of restored vitality has been reduced.
- Sage, unique talent "Vitality, morale and mental energy", the bonus of maximum vitality, morale and mental energy has been reduced.
- Sage, unique talent "Intelligence and general defense", decreased bonus of Intelligence and general defense.
- Ice elemental, curse "Ice Slash" triggered by the skill "Master of Ice", increased periodic damage.
- Ice elemental, the curse "Ice Spike" from the spell of the same name, the decrease in magical defense has been increased.
- Ice Elemental, Block of Ice spell, cast distance increased.
- Ice elemental, curse "Frost" from the spell of the same name, increased reduction in movement speed and periodic damage.
- Water Elemental, "Water Mirror" buff, increased recast time and now it is not fixed.
- Swordsman of Destiny, unique talent "Running Speed and Ultimate Evasion", increased movement speed bonus and reduced absolute evasion bonus.
- Swordsman of Doom, the "Symbol of Doom" buff from the skill of the same name, the amount of restored vitality when triggered has been reduced.
- Swordsman of the moon, increased attack on monsters from the skill of the same name.
- Swordsman of the Moon, "Moon Sword" buff from the skill of the same name, the time to re-trigger has been reduced.
- Swordsman of the Moon, "Moon Curse" from the "Lunar Attack" skill, the decrease in accuracy, agility, critical magic chance and physical defense has been increased.
- Swordsman of the Moon, "Hiding in the Moonlight" buff, increased the bonus of physical attack and movement speed.
- Swordsman of the Moon, "Weapon Enhancement", increased the bonus of attack speed and critical strike chance, and also reduced the time before re-casting.
- Swordsman of the moon, skill "Crushing blow", increased damage.
- Swordsman of the moon, unique talents "Improved "Moon Sword"" and "Fortitude and Spirituality" are swapped.
- Defender of the Forest, "Attacking Position" buff from the "Improved Provocation" unique talent, duration increased.
- Defender of the Forest, "Elven Knight" skill, increased movement speed bonuses, and added critical hit chance bonuses.
- Child of the forest, the skill "Torrential rain of arrows", the time before re-casting has been reduced, and the damage against monsters will be increased.
- Lunar archer, "Moon Arrows Hail" skill, the recast time has been reduced, and the damage against monsters will be increased.
- Lunar Archer, Counterattack buff, reduced recast time and increased duration.
- Oracle, the "Invulnerability" buff triggered by the "Oracle" skill, the percentage of damage absorbed has been reduced.
- Oracle, "Thread of Life" buff, reduced duration.
- Lord of the Wind, Ride the Wind buff, reduced damage block percentage.
- Dragon Hunter, skill "Speed", movement speed bonus reduced.
- Dragon Hunter, "Dark Dragon's Strength" buff, lowered the bonus of vitality regeneration and general defense at low levels.
- Dragon Hunter, increased attack on monsters from the skill of the same name.
- Dragon Hunter, Dragonslayer Knowledge skill, increased critical hit chance and physical attack bonuses at low levels.
- Dragon Hunter, now from the skill "Black Lightning Jump" on the enemy will be imposed "Slowdown".
- Dragon Hunter, Black Lightning Power skill, increased bonus of physical attack, attack speed, agility and critical strike power, but reduced movement speed.
- Dragon Hunter, "Dragon's Shield" buff from "Dragon's Protection" skill increased duration and removed full cleansing after the end of the buff.
- Dragon Hunter, skills "Lightning Surge" and "Lightning Ball", increased damage.
- Ghost, "Explosive Ghost Arrow" skill, the time before re-casting has been reduced, and damage to monsters will be increased.
- Child of darkness, increased attack on monsters from the skill of the same name.
- Child of Darkness, "Child of Darkness" buff, increased damage to side targets during the effect.
- Child of Darkness, skill "Storm of Darkness", reduced time before re-casting.
- Child of Darkness, the unique talent "Summon Darkness", reduced the time before re-casting.
- Vampire, skill "Transformation into a bat", reduced the time before re-casting.
- Vampire, the unique talents "Attack Speed and Agility" and "Vitality" have been swapped.
- Vampire, the duration of "Ban" from the unique talent "Night Demon Madness" has been reduced.
- Blood Swordsman, "Demon's Blood" buff from "Blood Explosion" skill, increased bonus of physical attack, attack speed, and critical strike chance.
- Swordsman of Blood, unique talent "Bloody Storm", reduced time before re-casting.
- Blood Swordsman, "Ritual Jump" skill, reduced re-cast time at low levels.
- Blood Swordsman, increased the damage of "Blood Explosion" from the "Demonic Force" skill.
- Chaos Knight, increased attack on monsters from the skill of the same name.
- Chaos Knight, Abyss Slash from Void Curse, increased duration, but lowered overall defense reduction and damage over time.
- Chaos Knight, Mark of Chaos unique talent, reduced re-cast time.
- Chaos Knight, unique talent "Hound of Chaos", reduced the time before re-casting. Now the skill can be used even on a target with full protection against curses. Increased the number of hits to kill the hound.
- Psychic, "Psychic Mark" skill, reduced time before re-applying.
- Crazy, "Unbridled Might" buff, reduced re-cast time.
- Crazy, the "Crazy Grip" curse from the "Jump to Target" skill, the duration has been increased.
- Archer of Doom, "Stunning Explosive Shot" skill, the time before re-casting has been reduced, and damage to monsters will be increased.
- Tyrant, increased attack on monsters from the skill of the same name.
- Tyrant, "Deep Wound" curse from the "Conqueror" skill, which can be cast with a chance on any attack, increased fixed damage and reduced movement speed.
- Tyrant, skill "Contempt", reduced the time before re-casting and increased the duration.
- Tyrant, skill "Breakthrough", reduced time to re-use.
- Butcher, skill "Plaque", reduced time before re-casting.
- Butcher, skill "Butcher", increased the chance of applying curses "Decrease protection", "Wound" and "Slow" from the skills "Throw cleaver", "Powerful kick" and "Strike with cleaver".
- Butcher, curse "Wound" from the skill "Powerful Kick", increased fixed damage.
- Ripper, increased attack on monsters from the skill of the same name.
- Bone Breaker, increased the movement speed slow from Aggressive Advance, as well as the duration of this curse.
- Bone Breaker, Deathmatch buff, increased attack and movement speed bonus.
- Bone Breaker, control "Severe stun" from the skill "Crushing blow", duration increased.
- Bone Breaker, "Battle Mood" buff, reduced re-cast time.
- Bone Breaker, Ground Shake skill, reduced time to re-cast, and the curse of the same name has increased reduction in movement speed, physical defense, attack speed and casting spells.
- Bonebreaker, unique skill "Bonebreaker Kick", reduced time before re-casting.
- Destroyer, "Destructive Strike" skill, increased damage at low levels.
- Destroyer, "Destructive Thorns" skill, increased damage.
- Destroyer, Stunning Blow skill, increased damage.
- Destroyer, the unique talent "Battle Totem" increased the time before re-casting.
- Hermit, Earth Shield spell, reduced recast time.
- Hermit, the spell "Earthquake", reduced the time before re-casting.
- Wizard, unique talent "Mental Awakening", increased mana cost when the spell is activated.
- Wizard, unique talent "Mental flow", increased the chance and amount of mana recovery during a critical attack.
- Wizard, the unique talents "Mental flow" and "Mental energy reserve" have been swapped.
- Warrior of the mountains, mustache "Battle Horn" cooldown, reduced time before re-casting.
- Warrior of the Mountains, the skill "Lord of the Mountains", increased the bonus of general defense, physical attack, attack speed, chance and critical strike power.
- Saboteur, reduced damage from a mine upgraded with the unique talent "Reinforced Mines".
- Saboteur, unique skill "Critical Attack Power", reduced critical attack power bonus.
- Saboteur, reduced damage from the "Suicide" skill upgraded with the "Improved Suicide" unique talent.
- Demolition sniper, "Dynamite Arrow" skill, reduced re-cast time, and increased damage against monsters.
- Demolition Sniper, increased fixed damage and reduced physical protection against the Explosive Curse, which has a chance to trigger on a critical attack from Explosive Arrows.
- Berserker, "Fury" buff from "Insane Berserker" skill, increased attack speed bonus, critical attack chance, and physical attack.
- Berserker, increased attack on monsters from the skill of the same name.
- Magneto, the skill "Intensifying the magnetic storm", now the enemies' targets will be reset only at the moment the skill is used.
- Thunderbolt, "Lightning Energy" buff, reduced recast time and now it is fixed.
- Elemental Master, Elemental Eruption will now cast Paralyze instead of Stun.
- Master of the Elements, Elemental Hold spell, reduced recast time at low levels.
- Ghost Hunter, Critical Power unique talent, Critical Hit Power bonus reduced.
- Arternis, increased attack on monsters from the skill of the same name.
- Arternis, Frontal Attack skill, reduced damage at low levels, but increased at high levels.
- Ranger, "Ranger Jump" skill, increased re-cast time and range.
- Ranger, the "Combat Regeneration" buff from the "Combat Recharge" skill, the bonus of regeneration of vitality, morale and mental energy has been reduced.
- Ranger, "Ranger Enhancement" from the "Combat Recharge" skill, the bonus of general defense and attack speed has been reduced, but the bonus of magic defense has been increased.
- Ranger, "Movement Charge", which is required to use the "Ranger Jump" skill, the accumulation time has been increased.
- Ranger, "Aimed Shot" skill, increased the distance for use, reduced the knockback distance if the enemy was nearby, and also reduced the damage if the enemy was at a long distance.
- Ranger, "Ranger's Mark" skill, cast distance reduced.
- Ranger, the "Attack Destruction" curse from the "Ranger's Defense" skill, now instead of forbidding attacks, there will be a ban on the use of skills and magic.
- Ranger, Curse "Slow" from the skills "Double Shot" and "Triple Shot", increased reduction in movement speed, attack speed and spell casting.
- Ranger, "Double Shot" skill, increased time before re-casting.
- Helix, the spell "Space Leap" increased the time before re-casting and reduced the duration.
- Farsia, the skill "Explosive Spiritual Arrow" has been reduced the time before re-casting, and damage to monsters will be increased.
- Farsia, curse "Poison Arrows" from the skill of the same name, increased periodic damage and reduced movement speed.
- Spark, Electric Shock curse from Lightning Whirlwind, increased reduction in physical attack, magic attack, attack speed, and spellcasting.
- Spark, Lightning Shield skill, reduced recast time at low levels.
- Spark, "Prohibition" on the repeated acquisition of the "Thunder Sword" buff, the ban time has been reduced.
- Spark, skill "Sparkling lunge", increased damage at low levels.
- Spark, "Increase Strength" buff, reduced recast time at low levels.
- Spark, Lightning Energy skill, increased attack and movement speed bonus.
- Spark, "Energy Concentration" buff, increased attack and movement speed bonus.
- Vengris, skill "Deafening Sweep", increased damage.
- Vengris, "Spiritual Protection" buff, increased the bonus of physical attack, general defense and vitality regeneration, and also increased the duration.
- Vengris, curse "Bleeding" from the skill "Furious Strike", increased periodic damage.
- Vengris, Spirit Drain skill, reduced re-cast time at low levels.
- Vengris, "Teleportation" skill, reduced re-cast time at low levels.
- Vengris, "Retribution" buff, increased duration.
- Vengris, Penetration Punishment unique talent, reduced recast time and increased the duration of the buff applied to self.
- Crystal Knight, "Crystal Energy" buff, increased physical attack and magic attack bonus, and added movement speed bonus.
- Crystal Knight, "Crystal Enhancement" in the "Protection Crystal" area of effect, increased the bonus of general defense, physical attack, magic attack, critical strike power and crit power Czech magic.
- Crystal Knight, "Protection Crystal Paralysis" unique talent, the crystal's attack range has been increased, and now it attacks 3 targets at once.
Unique talents of new professions
Arbiter
- Strength - A skill that increases the base parameter of Strength by 2 units.
- Enhanced "Anger" - A skill that enhances the "Anger" skill. 1) Increased skill power from 1.8x to 2.5x. 2) The range of the skill has been increased from 1050 to 1400 units. 3) Now the skill replenishes two charges of "Aggression".
- Skill and Dexterity - A skill that increases the base Skill by 3 and Agility by 80.
- Improved "Refraction of Light" - A skill that improves the "Refraction of Light" skill. 1) Skill cooldown reduced from 29 to 22 seconds. 2) When using the skill, the monsters will lose sight of you and will not notice you.
- Critical Strike Power - A skill that increases the base bonus of critical strike power by 25 points.
- Improved "Fortify Fate" - A skill that improves the "Fortify Fate" skill. 1) Significantly increased the increase in characteristics, as well as overall regeneration. 2) Now the skill replenishes two charges of "Aggression".
- Improved "Challenge" - A skill that improves the "Challenge" skill. 1) The range of the skill has been increased from 920 to 1400 units. 2) Skill cooldown reduced from 9 to 6 seconds. 3) General defense reduction increased from 17 to 25 percent.
- Absolute Evasion and Running Speed - A skill that increases absolute evasion by 5 percent and running speed by 10 points.
- Improved "Fata Morgana" - A skill that improves the skill of "Fata Morgana". 1) Skill cooldown reduced from 26 to 19 seconds. 2) The duration of the skill has been increased from 5 to 8 seconds.
- Reinforced "Destiny Maker" - A skill that increases the increase in damage to the face from 75% to 80%, to the sides from 65% to 75% and increases the chance from 52% to 75%.
- PvP Damage - Skill that increases PvP damage by 10%.
- Improved "Protection of Fate" - A skill that reduces the internal cooldown of a skill from 6 to 4 seconds.
soul destroyer
- Intelligence and Strength - A skill that increases base Intelligence by 3 points and base Strength by 2 points.
- Enhanced "Suffocation" - A skill that enhances the negative effect of "Suffocation". 1) Damage over time increased from 2000 to 3500. 2) Healing effect reduction increased from 40 to 65 percent.
- Vitality - A skill that increases the base vitality by 5000 units.
- Spell and Attack Range - A skill that increases the range of all available spells and attacks by 150 range.
- Enhanced "Squall Attack" - A skill that enhances the "Squall Attack" skill. 1) The range of the skill has been increased from 1250 to 1500 units. 2) Increased skill power from 1.6x and 1.7x to 2.1x and 2.8x respectively.
- Running Speed and Healing Efficiency - A skill that increases running speed by 15 points and healing efficiency by 20 percent.
- Reinforced "Warp Bolts" - A skill that increases magic attack, power and critical magic chance, and additionally damage power from 4.3x to 5x.
- Improved "Change of States" - A skill that allows you to combine the "Soul of Defense" and "Soul of the Offensive" states into one "Soul of States" buff, as well as increase their bonus characteristics.
- Defense - A skill that reduces damage by 30% from attacks from a distance of more than 1000 range.
- Improved Soul Ward - A skill that increases the duration of the Soul Ward buff from 5 to 7 seconds.
- Improved "Soul Enhancement" - A skill that improves the "Soul Enhancement" skill. 1) Now the skill increases the speed of attacks to the limit. 2) Outgoing damage increased by 10%. 3) The firing range has been increased by 150 units.
- PvP Damage - A skill that increases PvP damage by 12%.
chastener
- Strength and Accuracy - A skill that increases the base parameter of Strength by 3 units and Accuracy by 50 units.
- Enhanced "Punishment" - A skill that enhances the "Punishment" skill. 1) The range of the skill has been increased from 900 to 1200 units. 2) Increased skill power from 0.8x to 1.45x.
- Vitality and Morale - A skill that increases the amount of vitality and morale by 5000 units.
- Skill and Fortitude - A skill that increases the base parameters of Skill and Fortitude by 4 points.
- Attack Speed and Critical Chance - A skill that increases base attack speed by 50 points, as well as critical strike chance by 20 percent.
- Improved "Smite" - A skill that increases the maximum level of the negative effect of "Smite". At the final stage, the effectiveness of treatment will be reduced to 70%, and periodic damage will be increased to 3000 units.
- Improved Punisher Enhancement - A skill that increases the stat gain of Punisher Enhancement and the chance that nearby targets will take damage from 30 to 40 percent.
- Improved "Death Guard" - A skill that improves the "Death Guard" buff. 1) Duration increased from 5 to 7 seconds. 2) The movement speed bonus has been increased from 50 to 100 units, and the speed limit can also be exceeded. 3) The duration of "Exhaustion" has been reduced from 90 to 75 seconds.
- Enhanced "Execution" - Skill, strengthening the skill "Execution". 1) Increased skill power from 1.2x to 2.5x. 2) Now the skill deals periodic damage of 1500 units. 3) Increased the decrease in running speed from 60 to 120 units.
- Absolute Evasion and Running Speed - A skill that increases absolute evasion by 8 percent and running speed by 20 units.
- Improved "Duel" - A skill that improves the "Duel" skill. 1) Skill cooldown reduced from 46 to 38 seconds. 2) Now both participants in the duel will receive a bonus of 10% outgoing damage.
- Improved "Superiority" - A skill that improves the "Superiority" skill. 1) During the duration of the skill, 40% of damage will be absorbed. 2) Increased fixed healing per hit from 600 to 1000 units.
At the moment, we are developing an event like TvT and returning the monster xing system depending on the number of players in combat mode next to the monsters.
Sincerely, the Endlesswar team.