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xDrive and OBT

28.04.2021

Greetings, dear players!

We are glad to announce that the start of Endlesswar: xDrive 2 will take place on May 14 at 20:00 Moscow time!

We will start an advertising campaign shortly.

The OBT will be available on May 7 from 20:00 Moscow time, but possibly earlier, stay tuned!

We will also tell you more about the 3 parts of the changes in professions and classes!

LDD changes:

- Swordsman of Destiny "Cross of Destiny" removed protection from control and curses. Increased general defense bonus, physical defense bonus and added attack speed bonus.

- Madman "Explosion of Wrath" removed control protection.
- Madman "Critical Power" removed the old mechanic with an increase in the level of "Intense". Now, when learning a skill, it gives an additional active enhancement "Unbridled Power", which greatly increases overall defense, movement speed and physical attack for 15 seconds.

- Gladiator “Energy of speed” removed the old mechanic of accumulation of “Spiritual charge”, now it increases the movement speed. In this regard, the cooldown has been reduced, the movement speed bonus has been increased and the duration has been increased.
- Gladiator "Energy Blast" now simply stuns enemies (previously for 2 seconds, now for 3), without further increasing the attack speed. Increased the radius of damage.
- Gladiator "Spiritual Strength" increased the chance of block from 5 to 8%, also now blocks absolutely any attacks and magic.
- Gladiator "Imperial Guard" removed the old mechanic that absorbs magic and increases the cooldown of the enemy. Now grants an additional active buff "Spiritual Strength", which will increase attack speed to 1600 for 5 seconds and give full protection from control and curses. Fixed cooldown.
- Gladiator "Circle style" increased damage from splash attacks.
- Gladiator “Strengthening Will” removed bonuses to accuracy and critical attack power, reduced bonus to general defense, increased bonus to physical attack, added a significant bonus to attack and movement speed.

- Half-Demon "Demon Grasp" skill has been reworked. No longer depends on the appearance, now always imposes the "Demon's Grasp" curse on the enemy, which reduces physical defense and movement speed. The base power of the skill has also been increased, the mechanic that absorbs the percentage of the victim's HP has been removed.
- Half-Demon "Demonic Form" removed protection from fear.
- Half-Demon "Rending Strike" now does not depend on the appearance and always imposes "Laceration".
- Half-Demon "Dark paralysis" increased base damage.
- Half-Demon "Approach" skill will now additionally immobilize the enemy for 2 seconds (normal root mechanic).
- Half-Demon "Demon Instinct" enhancement has been significantly reworked, now it is not tied to the form and always hangs one enhancement, which increases general defense, attack speed, physical attack and lifesteal for 10 - 16 seconds. Additional protection from control has been removed. The rollback is fixed and adjusted.
- Half-Demon “Demon's Empowerment” gain has been reduced cooldown and is now fixed. The enhancement itself now has different bonuses and mechanics. For 5 seconds, increases movement speed, attack speed to 1600 and gives full protection from curses and control.

- Champion, “Parrying Attacks” buff has been removed and replaced with analogue “Melee”.
- Champion "Battle March" buff is now used only on oneself, the movement speed bonus has been increased and the attack speed bonus has been added.
- Champion "Duelist" removed the old mechanic of health regeneration in motion. Added a new mechanic with a chance to boost critical attacks.
- Champion "Circle style" increased damage from splash attacks.
- Champion "Skillful use of dual swords and hammers" increased chance for block from 5 to 8%, also now blocks absolutely any attacks and magic.
- Champion "Inner Strength" removed protection from provocations, but added bonus to physical attack.
- Champion Power Barrier Buff has been completely redone into the new Power Surge Buff. The boost will instantly increase your attack speed to 1600 for 5 seconds and grant full protection against curses and crowd control.

- Child of Darkness "Invisible Cloak of Darkness" has been completely redesigned into the new skill "Legacy of Darkness". Now a skill that increases the amount of HP and CP, as well as the regeneration. Additionally, it allows you to use the "Legacy of Darkness" enhancement, which for an average period of time (10-16 seconds) will greatly increase overall defense, attack speed, critical attack chance and physical attack.
- Child of Darkness "Mastery of Dual Daggers" increased base attack bonus.
- Child of Darkness "Shield of Darkness" buff has been completely reworked into the "Unstoppable Force of Darkness" buff, which increases attack speed to 1600 for 5 seconds, and also provides full protection from curses and control.
- Child of Darkness "Effects of Dual Daggers" now the effect on the enemy "Armor penetration", which reduces physical defense, can be reapplied.

- Dancer of Darkness "Mastery of dual swords and hammers" increased base attack bonus.
- Dancer of Darkness "Dance of Constraint" is removed.
- Dancer of Darkness "Strike of Darkness" increased base damage.
- Dancer of Darkness "Dance of Destruction" increased base damage, also the effect on the enemy "Destruction" has been added.
- Dancer of Darkness "Power of Darkness" automatic enhancement "Protection of Darkness" removed protection from curses and control, increased the duration from 3 to 4 seconds, also significantly increased the increase in general protection.
- Dancer of Darkness "Circle style" increased damage from splash attacks.
- Dancer of Darkness "Energy of Darkness", the blocking mechanic is balanced for analogs up to 8 percent, and now blocks any attacks and magic.
- Dancer of Darkness "Dance of Darkness" has been completely reworked, now increases the attack speed to 1600 for 5 seconds and gives full protection from curses and control.

- Ripper "Mastery of wielding dual daggers" increased base attack bonus.
- Ripper "Blood Rampage" reduced cooldown, but now it is fixed.
- Ripper "Rotten Meat" increased base damage, significantly reduced cooldown. Removed from additional mechanics - reset of pursuit and purification, also removed the "Ripper" enhancement. Now it just deals damage to enemies, paralyzes them for 3 seconds and then significantly reduces their accuracy and agility.
- Ripper Blood Enhancement has been completely reworked. Now increases attack speed to 1600 for 5 seconds and grants full protection against curses and crowd control (additionally increases the chance of critical attacks).

- Tyrant "Tyrant" removed protection from control and added a bonus to general protection. The rest of the mechanics remain unchanged.
- Tyrant "Breakthrough" skill will now receive a strong movement speed boost for 6 seconds after using the tyrant. Also removed damage along the corridor, now only on the target.
- Tyrant "Wave of tyranny" effect on opponents "Weakness".
- Tyrant "Battle Fury" removed automatic mechanics that increase the attack speed to the maximum. Now grants an active buff with a fixed cooldown, which for 5 seconds will increase the attack speed to 1600 and give full protection from curses and crowd control, in addition, under the buff, you will never miss.
- Tyrant Tyrant Buff, has been completely reworked, now it is a 10-16 second buff that greatly increases overall defense, physical attack, attack and movement speed. Damage absorption in the first seconds has been removed.

- Madman "Surge of Madness" buff is no longer tied to stances from Combat Madness. Now always hangs one boost for 10-16 seconds, greatly increasing overall defense, physical attack, attack and movement speed. Additionally, the buff increases overall HP regeneration by 2% of your total HP. Cooldown is balanced for analogs and is now fixed.
- Madman Power Ripple Buff has been significantly reworked. The additional boost of berserkers has been removed, and now it will also increase the attack speed to 1600 for 5 seconds, give full protection from curses and control, and increase the chance of critical attacks.

- Arternis "Art of hand-to-hand combat" removed the chance of micro-stunning the enemy. Instead, a mechanic has been added to the chance of enhancing critical attacks.
- Arternis Dash Left and Dash Right no longer reset pursuit.
- Arternis "Combat Concentration" buff has been completely reworked. Now increases Attack Speed to 1600 for 5 seconds, and gives full protection from curses and crowd control. An additional 5-10% boost will increase outgoing damage. Cooldown is fixed.
- Arternis "Warrior Arternis" blocking mechanics are balanced for analogs of up to 8% of any attacks and magic.
- Arternis "Melee Master" removed protection from stuns and immobilization. Instead, critical attacks now have a chance to inflict Raging Wound on the enemy, which will slow down, reduce physical defense, and deal damage over time.
- Arternis Battle Boost is now self-limited and has been completely overhauled. Now grants a boost for 10-16 seconds, greatly increasing General Defense, Physical Attack, Accuracy, Critical Rate, and Attack Speed. Protection against provocations has been removed, and the cooldown has been reduced to the level of analogs.

- Berserker "Mastery of dual swords and hammers" increased base attack bonus.
- Berserker "Furious attack" removed the chance of additional amplification. The duration and bonus parameters are averaged and balanced. Also removed the duplicate amplification for the madmen in the group.
- Berserker Berserker skill additional mechanics reworked. Slashing Strike on Heavy Armor will now reduce its Physical Defense and deal damage over time. Hitting light armor will slow down the enemy and reduce physical defense. The hit in the robe will be stronger and will reduce physical defense.
- Berserker Berserker Strength buff after using Shock Strike and Berserker Might buff after using Massive Circular Strike - Cooldown reduction has been removed, now they increase movement speed and physical attack.
- Berserker "Crush" reduced the duration from 4 to 3 seconds, but increased the strength of periodic damage.
- Berserker "Fury of battles", the effect of "Dying Rage" removed massive fear on opponents.
- Berserker "Furious Roar" has been completely reworked, now it works only for itself from the old mechanics, the restoration of HP and CP remains, and now the strengthening for 10-16 seconds will greatly increase the overall defense, physical attack, attack speed and critical attacks.
- Berserker Rage buff has been completely reworked. Now increases Attack Speed to 1600 for 5 seconds and grants Full Protection against Curse and Control. Additionally, outgoing damage will be increased by 5-10%. Cooldown is fixed.

- Barbarian, Fury buff can no longer be used while in control, and no longer has the purge effect. Now always applies one buff.
- Barbarian "Barbarian" increased physical attack bonus.
- Barbarian "One soldier in the field" increased bonus of physical attack and critical attack power.
- Barbarian "Onslaught" 1) Automatic mechanics now restores CP, only for itself, the amount of CP restored to 30% is also reduced. 2) When this mechanic is triggered, you will no longer receive additional amplification. An active boost with a fixed cooldown is now issued, which will greatly increase overall defense, attack and movement speed, and physical attack for 10-16 seconds.
- Barbarian Breathing Technique buff has been redesigned to no longer block incoming damage. Increases attack speed to 1600 for 5 seconds and grants full protection against curses and crowd control, further increasing the chance of critical attacks. "Mark of the Barbarian" has been reduced by the fixed damage to the enemy.

These changes are not final, as we said, improvements are possible during OBT process.

- Hiking belts will now be shared (there will be no racial binding)
- In the window for improving jewelry for a salary, buttons have been added for a full improvement of the parameter to the maximum and a full rollback of the parameter. 
- In the battle cloak improvement window, buttons have been added for the full improvement of the parameter to the maximum and full rollback of the parameter. 
- In the talent window, buttons have been added for the full study of the talent to the maximum and the complete reset of the talent.
- A group will be assembled in the group arena from the list of all registered players (on the right), regardless of the faction.
- The Jeweler has added the ability to change the race, which will change the appearance of the character and the basic characteristics.
- Now players who are in the guild but not in the order will be able to join the guild of mercenaries and use the enhancements of the guild of mercenaries.
- When joining the order, the mercenary guild gains will be removed from the player.
- Now, when killing a boss, players will receive Remnant Base Shards. If the group that caused the most damage is a guild, then all members of the guild who are within the radius of the boss's zone will receive these Shards. If the group is not a member of the guild, then only the players of this group will receive the Shards. The Jeweler has added the ability to exchange a certain amount of these Shards for a Relic base.
- Added the ability to view the player's subclasses in the Alt + B rating.


We would also like to share information about the current work and plans:

- At the moment we are testing professions, debugging all the points related to the transition to a factional system.
- Balancing mercenary guild buffs and order skills, as well as adding more choices.
- We are also developing a new system of reinforced monsters (Xed mobs), which will be added when ready.
- In parallel, the development of a new dungeon is underway.

Best Regards, 

EndlessWar Team!