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News since 18.01.2021

18.01.2021

Good day, dear users and players! In this announcement, we would like to tell you about the current changes.


- Fixed a bug due to which players could teleport to a predetermined spot.

- The number of Abyssal Fissures for the Gods Coins has been increased to 10.

- Now the teleportation spots to the Cursed Island change every hour.

- Added a reward for each wave of Abyssal Rift. Updated the list of items that can be exchanged with the Rift Keeper.

- Fixed a bug due to which it was impossible to take an assist on a party member.

- Fixed a bug due to which the cells of subclasses sometimes visually disappear.

- Reduced the amount of salary and defender badges for crafting and upgrading the Battle Cloak.

- Increased the regeneration from the "Hatred" amplification when 3 or more Champions (whites) are nearby.

- Slightly increased the drop chance of recipes for bracelets from Leaders of monsters (squads)

- Increased the bonus of general protection from the Diadem of the Guild Leaders, and also added a bonus to the maximum CP.

- Subclass is now available from level 70.

- Increased the drop chance of universal blanks.

- Added a new outfit "Hunter's Medallion". You can get it from the Jeweler. Exchange it for items that are obtained by hunting and ripping weak, ordinary and strengthened monsters.

- Strengthening of all healers "Force Awakens" reduced efficiency of healing during awakening.

- General skill of combat mages "Destructive magic" increased the chance of inflicting over critical damage.

- General skill of classes in heavy armor (HDD) is "Recovery" the amount of restored vitality is reduced.

- General skill of combat mages is "Mind Control" the chance of interrupting has been reduced.

- General skill of warriors in light and heavy armor - "Enhanced protection against magic", depending on the number of opponents, reduced the increase in magic protection.

- General skill of combat mages - "Monster hunt" increased damage done to monsters.

- General skill of combat mages is "Intelligence" increased damage gain at later levels.

- General skill of combat mages - "Might of a mage" increased m. critical power at later levels.

- General skill of warriors in heavy armor (HDD) is "Health" the increase in the maximum HP at later levels has been reduced.

- General skill of daggers "Lockpicking" can now be used with a bow, but close.

- Half-demon - "Cursed blood" reduced bonus of physical vampirism.

- Half-demon - "Demonic form" reduced bonus of physical vampirism.

- Archmage - "Fire Disc" reduced additional damage if the enemy was under the effect of "Ignite".

- Paladin - "Blessing of Heaven" fixed damage inflicted under the influence of this enhancement will work only with wearable weapon.

- Fire Knight - "Burning ground" reduced damage and additional damage depending on the distance to the target.

- Fire knight - skill "Meteor shower" reduced damage.

- Wall Archer - "Reinforced Arrow" damage reduced during the effect of the enhancement.

- Defender of the Forest - "Attack" from the skill " Reinforcing field" reduced bonuses of physical attack, magic attack, critical attack chance, critical magic chance, casting speed. Attack speed bonus increased at early levels and decreased at later levels. Increased movement speed bonus.

- Defender of the forest - "Attacking stance" from the skill "Combat tactics" increased bonus physical attack, attack speed and movement speed.

- Defender of the Forest - Curse "Crush" from the skill "Crushing Swing" increased reduce of physical attacks, magic attacks. Reduced cooldown reduction.

- Swordsman of the Moon - "Hiding in the moonlight" reduced duration.

- Swordsman of the Moon - "Lunar Defense" reduced the chance of triggering a reduction in critical damage.

- Swordsman of the Moon - "Lunar Jump" now does not drop off pursuit from itself.

- Archer of the Moon - "Aimed Shot" outgoing damage reduced during the effect.

- Archer of the Moon - "Moonlight" from the skill "Lunar Guard", fixed a bug due to which the drop the target immunity did not work during the effect.

- Swordsman of Destiny - "Cross of Destiny" reduced movement speed increase.

- Swordsman of Destiny- "Strong cut" from the skill "Circular cut", reduced movement speed decrease. Reduced the power of periodic damage at later levels.

- Swordsman of Destiny - "Cross of Destiny" now if you were killed under the influence of this enhancement and the resurrection mechanic worked, you will receive a "Prohibition" to trigger the resurrection for a while. The prohibition applies exclusively to resurrection.

- Champion - "Duelist" reduced the regeneration of vitality and morale during movement.

- Champion - "Parrying attacks" the duration at all levels is 7 seconds.

- Lord of Darkness - "Dark Power" reduced bonus of magical vampirism.

- Lord of Darkness - "Breath of Death" reduced bonus of magical vampirism

- Vampire - "Hunger" reduced bonus of physical vampirism.

- Vampire - "Vampire Immunity" reduced chance of triggering protection from fear, sleep and periodic damage.

- Vampire - "Hidden Power" reduced chance of dodging any skills and attacks.

- Vampire - "Burial strike" reduced damage.

- Swordsman of Blood - "Ritual of Blood" fixed a bug due to which additional percentage damage was inflicted on monsters and bosses.

- Necromancer - "Grave flowers" the curse will work on the main target and with some chance on neighboring targets.

- Ghost - "Deadly Arrows" outgoing damage is reduced during the effect of the enhancement.

- Archer of Doom - "Power Arrows of Doom" a bug due to which the outgoing damage from normal attacks under the effect of the enhancement did not increase has been fixed. This damage has been slightly reduced.

- Doom Archer - "Orc Leap" will drop off all pursuits.

- Butcher - "Strike" the duration of control after this skill is reduced to 1 second, without subsequent protection from control.

- Butcher - added a new enhancement "Stunning Cleaver". Under the influence of this enhancement any attacking skill will stun the enemy for 3 seconds.

- Bonecrusher - " Aggressive charge " when used for the first time will slow down all enemies in a small radius of the end point.

- Madman - "Crush Armor" from the skill "Crushing Power" increased reduction of movement speed.

- Sapper - "Defensive Fire" fixed a bug due to which enhancement charges were spent from skills.

- Hermit - "Blessing of the Earth" now has 70% protection from curses and 30% protection from controls.

- Hermit - "Shield of the Earth" now has a fixed cooldown.

- Thunderer- "Unstable discharge" if you use a mass skill, then "Shackle of Lightning" will work only on the main target. Additional damage from this enhancement is also reduced.

- Thunderer - "Convulsion" triggered on enemies from the enhancement "Shield of Thunder". The duration of the action is reduced to 3 seconds and the decrease in attack speed and casting speed is also reduced.

- Spark - "Lightning Shield" reduced the chance of triggering retaliatory damage to enemies. Reduced the damage itself.

- Farcia - "Critical arrows" outgoing damage is reduced during the effect of the enhancement.

- Ghost Hunter - "Pursuit" reduced movement speed decrease.

At night, from 01/19/2021 to 01/20/2021, the OBT server will be disabled, until the 2nd stage of the OBT.

Best regards,
Endlesswar team!