Announce since 24.11.2019
24.11.2019
Greetings dear friends!
We are ready to introduce you new big update but we still need some time to make it work. That is why today's post is only announce for future updates.
Also we want to remind you that we have a discord channel for new players where everyone can have an answer on the questions.
https://forum.endlesswar.online/threads/uvazhaemye-novichki-proekta.11521/
Here is future balance updates for classes.
- Group buffes for classes Helix, Farseer, Healer now available on low level and cost no recommendations to learn.
- Healer fixed bug with mana cost on skills.
- For all classes in heavy armor were added passive skill "dagger defense" that provides bonus defense against daggers from 8 to 12 percent.
- "Heavy armor boost" now works for 10 seconds on all levels of the skill.
- Salary accessories now give less stats in following: critical strike power, movement speed, max amount of HP/CP, critical strike chance.
- Salary accessories now give more stats in following: CP regeneration.
- Dagger classes now have less attack range with bows. Range were cut for 100-150 units. Also monster damage with bows were decreased.
- For all bow classes were increased monster damage on middle and late stages of the game.
- For all archer classes were decreased magic defense on middle and late stages of the game.
- For all archer classes were decreased dash cooldowns.
- Moonsword - bonuses from toggle abilities "Weapon enhancement" and "Armor enhancement" now in passive skill "Moon light". Both skills were changed and have the same cooldowns.
- Moonsword- "Weapon enhancement" now gives short buff with increased attack speed, critical strike chance, all critical strikes will apply bleed and slow. During this effect you are immune to curses that apply attack speed debuff or slow. Cooldown of the ability can't be reduced.
- Moonsword- "Armor enhancement" now gives short buff with 80% block of all incoming damage, increased movement speed and immune to curses. Cooldown of this ability can't be reduced.
- Mountain warrior - group buff "Battle horn" now has fixed cooldown.
- Crystal knight - fixed bug with healing debuff.
- Crystal knight - fixed bug with "crystal armor". Crystal armor procs now work only on critical strikes.
- Forest defender -group buff "Attack" now gives more attack speed and cast speed for each level of the skill.
- Destroyer - group buff "Survival instinct" cooldown is increased. Buff duration is increased. There is also global cooldown for the group of 60 seconds.
- Magnetto- "Jump attack" and "Magnetic" range were decreased.
- Paladin - "Paladins smite" and "Revoke darkness" range were decreased.
- Fire knight - reflect from "Fire spirit" decreased up to 30%.
- Bonecrusher - buff from "Bonecrusher kick" were reduced.
- Bloodknight amount of blood stacks were reduced up to 5. Cooldown were reduced.
- Mountain warrior -"Hurricane attack" percentage of the additional proc of the "Earth strike" reduced up to 50%. Power and range are increasing each level of the ability.
- Mountain warrior - "Mountain energy" now has 35 second cycle.
- Child of the forest - Hawk now has 10% chance to attack instead of 50%.
- Child of the forest - "Mastery shot" we're reworked. Now the shot stun target and applies debuff that decreases physical resistance, cast speed, attack speed, movement speed. Debuff can't. Be purged.
- Child of the forest - run now regenerates 0,7 of max hp instead of 1%.
- Child of the forest - "Aim shot" now gives 5 critical strike hits with increased range. Applies additional fixed damage.
- Wall archer - "Arrow enhancement" now works separate from the stances. There is a chance to proc "Enhanced arrow" that will stun enemy and apply bleed and slow.
- Phoenix archer "Fast shots" buff duration were reduced.
- Moon archer - "Aim shot" buff duration were reduced.
- Doom archer - "Horde fury" range were increased.
- Wind lord - "Master of wind" no longer stack with "Defense of the elements". Other effects such as water mirror, water shield have the same effect.
- Ice elemental - "Frosty" now has 4 second duration and applies stronger slow.
- Ice elemental - "Frost comet" now has stronger spell power. And applies stun on the main target and targets around with a chance.
- Alchemist - critical alchemy now has increased duration.
- Forest keeper "Light spirit" increased movement speed.
- Sand spirit - "Desert fury" now is a passive.
- Sand spirit - "Hide in the sand" now restores small amount of hp when it ends.
- Diversionary - reduced amount of cooldown reduction on the skills.
- Butcher - stun after butchers kick now applies for 1 second and gives short control immune.
- Butcher - "Dash" now applies hide and drops all targets from you.
- Butcher - "Butcher" now gives less HP.
- Marauder and assassin - Act like a dead skill has less duration and cooldown.
- Marauder - "Cut" now applies weaker bleed.
- Marauder - "Blind hit" now has 30% chance to use it without cooldown.
- Marauder - "Fast jump" now works only on target and has now target drop mechanics.
- Marauder - "Juke hit" is a new skill that allows you to jump behind the target. Has fixed cooldown.
- Psycho - "Fury blast" control immunity were reduced up to 60%.
- Psycho - "Destruction" reduced power of the skill.
- Psycho - "Deadly hurricane" increased cooldown for 5 seconds.
- Psycho - fixed bug when stats works incorrect in mass fights.
- Psycho - fixed bug when stacks from "Hot" were added each AoE attack.
- Psycho - fixed bug when AoE attacks drops all stacks. Now it consumes fixed 10 stacks.
- Child of darkness - fixed bug when "Blind" worked 4 seconds instead of 2.
- Child of darkness - now has lower chances to proc "Blind" and "Strong poison".
- Child of darkness and wizard - fixed bug when illusions deals no critical damage.
- Child of darkness - cooldown of the "Illusion" were reduced.
- Child of darkness - "Cloak of darkness" movement speed buff increased.
- Child of darkness - "Great gift of darkness" now gives increased attack speed.
- Champion - "Power charge" now has only 7 stacks.
- Half demon - "Demon instinct" now has less duration for 2 seconds.
- Half demon - "Paralyses" now has less attack power.
- Half demon - "Health drain" now drain 12% on first levels and 18% on the last one.
- Madman - "Madness" now has more attack power.
- Arthenis - "Round strike" now has different effects depending on targets armor. Applies bleed and lowering defenses for heavy armor. Applies bleed for light armor and drop target for robes.
Overall game changes
- Magic Defense for bosses were increased.
- Elite monsters and minibuses gain increased Defense against monster nukes.
- Maximum level now is 90. 87+ locations and monsters will be added soon.
- Level 30 - 40 exp gain increased. Level 40 - 50 exp gain decreased. Overall exp gain were reworked.
- Monsters 70+ and 80+ in ant nest gain increased stats. That will make this spot compatible with others.
- Monsters in the land of darkness gain new skills.
- For all banks were added new function - "Adventure guild". That will give you different quests. For the quest reward you will be able to by different buffs similar to the clan and order buff effects. Quests will be available for all players but those who will be in order or clan will not gain full reward.
- "Death auction" were added to the game. This is the place were you can hire someone to kill you target for the money. Those players who take the contract will know some information of the target power and location. Contract will be done only if you make the last hit to your target.
- Blood potion: Savior - reduced cooldown on all levels of the potion.
- Fixed bug when all order skills were still available after order deletion.
- Additional reward were added to the Olympic. Also you will lose point each time you lose Olympic.
More changes will be made in the future. We will continue our work on the class balance. Also we started the ad company on all available platforms and will continue up to the start of the server.
Keep up with the news on forum and our discord channel.
EndlessWar team.