RU English

Announce of "EndlessWar: Overthrow"

11.03.2023

Good day, dear users and players! We are glad to announce that on 03/31/2023 at 20:00 a new server "Overthrow" will be launched! MBT will be launched on the twentieth of March. We will announce a specific date soon, so stay tuned. Recall the main changes that we talked about in the last update announcement: - Returned development from 1 to 50 level. - Returned locations: Gabil Tower, Cursed Island, Lizard Island. Now events will be held in these locations. - Introduced fishing More: https://forum.endlesswar.online/threads/s-nastupajuschim-novym-godom.17221/ And now we want to share with you the progress of work and what has already been done. - Added new Leaders of reinforced monsters (squads) 50-60+. From which it will be possible to obtain recipes for bracelets of EX rank, scrolls of blessing and other useful items. They will be located at the following locations:  death trail  mandrake coast  alligator island  desert ants  Silenos Waterfall  Swamp gabila  Lands of the Ostrogoth  orc plain  Land of the lizards  North Stakato Valley  Jellyfish Valley  Silenos Valley  mahum camp - Changed the drop system from bosses: When killing bosses in the locations of Gabil Tower, Cursed Island and Lizard Island, a chest will appear for the group that caused more damage, as well as 2 random players in the boss zone will receive his supplies, which will contain very valuable items, namely:  EX Grade Gem Box  Bright EX-Grade Orb  EX armor chest  EX Grade Weapon Chest We also made a number of changes to update AB and Artifacts for all players. These changes will increase the relevance of content to members. During the battle in the desert of ants, the representatives of the faction whose player dealt the final blow to the Ant will receive his supplies, namely:  Gold  Energy Stone  Demonic Blood  Artifact Part  Magic Crystal  Azure  Blood Crystal  Ant Cave Crystal Representatives of the faction whose player dealt the final blow to the Ant Queen will receive her supplies, namely:  Gold  Energy Stone  Demonic Blood  Artifact Part  Magic Crystal  Azure  Relic Shard  Relic Foundation Shard  Demonic Shard  Blood Crystal  Witch Orb  Ant Cave Crystal Continental bosses and artifact bosses will drop a chest for the group that dealt the most damage, and members of the faction whose player dealt the last hit will receive boss supplies, as follows:  Gold  Artifact Part  Energy Stone  Magic Crystal  Blood Crystal  Precious Dust  Azure  Demonic Shard The system itself and the drop may change by the start of the server. - The ability to enter faction bosses will be available from level 70. - Drop from the bosses of the continent and artifacts can be obtained from level 70. - The ability to register for the "Wooden Defender" event will be available from level 70. - Added the ability to sell all drops from monsters in 1 click to the Vendor for owners of Noble Privilege or Legendary Skin. - Now when getting a new subclass, its level will be - 50. The plans are to make it possible to strengthen the main class by upgrading the subclass. - An experience bonus has been added to the gain from Steaks received in the "Roasting" event. Added new monster system "Ancient Monster"​ When killing a certain number of ordinary monsters in a location, ancient monsters will appear in different parts of it. By complexity, they are designed for small groups of 2 people. When you kill them, you can get more valuable items than from ordinary monsters. - A Tier 2 Demonic Shard has been added to the Soul Conduit's exchanger. After collecting the required number of fragments and other required items, you can exchange them with the Jeweler for a random rank 2 artifact. - Now when breaking down items, the range of the possible amount of resources that you will receive and the cost of the breakdown itself are indicated. Added a new large-scale location "Zone of the overthrow" ​ ​ There will be a separate safe zone for each faction, to which you can move from the capital. The location is divided into 2 zones with different monsters. Monsters in this location, when the restrictions on pumping are removed, will increase and, accordingly, remain relevant at every stage of the game. In the Overthrow Zone, players will be able to receive War Points for killing players, monsters, capturing flags, and killing the boss in this zone. You can get points for killing the same player no more than 3 times a day. Points are divided into personal and fractional. Periodically, 3 Flags will appear in the Overthrow Zone: Western, Eastern and Southern. Any player can take it and try to bring it to the safe zone of their faction. As soon as the flag is given to the Commander, all players of this faction will be able to receive a boost in the area of ​​effect of the Obelisk belonging to the part of the world to which the captured flag belongs. The obelisk belongs to the one who captured his faction until the next appearance of the flags. During the fight for the flags, the obelisks become neutral. Any player, even if they are not a member of the faction that captured the obelisk, will be able to use them to move to a safe zone. The player who carried the flag will earn additional points and faction points. In the central part of the safe zone, which belongs to no one, there will be a Teleportation Device, using which you can move to any of the obelisks in the Overthrow Zone. 2 times a week, namely on Thursday and Sunday at 00:00, all personal points obtained by the representatives of the factions will be calculated, from which the rating of the faction is formed. The faction with the most points will win, receive the status of the owner faction and all representatives of this faction will receive a bonus to personal points, and the most active player will become the Ruler and receive an additional bonus of personal points. Also, the first 5 players in the rating of each faction will receive a bonus to personal points. The owning faction will have 6 of these players, including the ruler. The owner faction will be able to move to the center of the island, where they will be protected by the guards of the tent, and players in the area of the tent will receive a strong increase in overall protection. When the points are recalculated and the owning faction is assigned, all personal points of the players will be transferred to Epaulettes of War. Epaulets can be used to buy many useful items in the military shop, which can be opened through the General menu at the bottom of the screen. - Added 3 new professions: arbiter of fate The arbiters of fate are one of the demons that descended from heaven. Previously, they were hired killers who only carried out the tasks of the gods and rid this world of those who were objectionable to them, but after the exile they stopped following orders and began to wander the world in search of their offenders. Long training allowed them to acquire inhuman dexterity and impeccable skill in wielding a rapier, with which they decide the fate of their enemies. Primary Weapon - Rapier Armor Type - Light Skills: Arbiter of Fate - the skill increases the maximum amount of vitality and overall regeneration. Additionally, with some chance, the skills "Puncture" and "Strong pierce" will inflict increased damage to the face and sides. The power of the executor - the skill increases physical attack, attack speed, chance and critical strike power. Additionally, the skills "Puncture" and "Strong pierce" will inflict a wound on the enemy, which deals fixed damage and reduces movement speed. Fate Protection - the skill increases overall defense and reduces the cooldown of skills. Additionally, when using the skills "Puncture" and "Strong pierce" there is a chance to get a defensive buff that will significantly reduce the next damage. Active skills: Puncture - a blow to the enemy. When applied to monsters, the damage will be increased and there is a chance that the skill will work on two adjacent targets. Judgment - A slicing blow to enemies in front of you that paralyzes them. Additionally, if the enemies are under the Wound debuff and their health is less than half, then there is a chance to land a lethal blow. Anger - the skill will inflict minor damage and replenish the charge of "Aggression". Has a fixed rollback. Fortify Fate is a power-up skill that increases physical attack, movement speed, overall defense, and regeneration for a short period of time. Additionally, you will receive a charge of "Aggression". Has a fixed rollback. Refraction of light - using the technique of refraction of light, for a short period of time you can become less visible to opponents, they will lose their target, and your movement speed will be increased. Strong pierce - a strong blow with a rapier, which additionally restores part of the health from the damage dealt to the enemy. Damage against monsters will be increased. Fata Morgana - a skill that allows you to hide from the eyes and become completely invisible to opponents, but when you start an attack, you will immediately find yourself. Additionally, while you are buffed, your movement speed will be increased, and damage over medium range will be greatly reduced. Has a fixed rollback. Challenge - instantaneous forward movement. If the target was an enemy, then you will provoke him to attack and reduce his overall defense. Can only be used if you have Aggression charges. Has a fixed rollback. soul destroyer Since ancient times, demons have favored powerful crossbows over bows. They trained hard to improve their archery skills, but some of them took a different path - they decided to combine the perfect use of a crossbow and the dark magic that they learned from the ancient gods. They were called Soul Destroyers. By combining magic and bolts, such demons are able to strike many opponents at a great distance. Main weapon - Crossbow Armor type - Robe Skills: Warp bolts - the skill increases magic attack, strength and critical magic chance. Also shots will deal additional magic damage. eniya. Soul Destroyer - the skill increases physical attack, attack speed, strength and critical strike chance. Additionally, critical shots can damage the target and reduce their healing effectiveness. Clergy - the skill increases the speed of movement, general defense and reduces the pause between casting spells. Active skills: Soul Drain - A massive attack shot will deal damage around the target, reduce overall defense and movement speed. The curse has little protection against purges. Paralyzing Shot - A massive attack shot will inflict damage around the target and paralyze opponents. The curse has little protection against purges. Soul Enhancement - Strengthening allows you to significantly increase physical attack, attack speed and critical strike chance for a short period of time. Has a fixed rollback. Changing states is a skill that allows you to change your soul, depending on your needs. Soul of Defense - Increases overall attack and defense. Soul of the Offensive - Increases movement speed, critical strike chance, and accuracy. Flurry Attack - A massive offensive spell that will deal damage around the target three times. Retreat is a skill that allows you to instantly retreat back, teleporting to a medium distance, removing all persecution from yourself. Has a fixed rollback. Soul Protection - buff for a short period of time will significantly increase overall protection. Additionally, you will be protected from curses and control, and all negative effects will be reflected to enemies. Has a fixed rollback. chastener Demons who flawlessly wield twin rapiers were nicknamed Punishers. They acquired their skills thanks to a frantic passion for battles and victories. They challenge their enemies to a fight that rivals cannot refuse, otherwise they will suffer inevitable death. In any case, it is said that no one has yet managed to defeat the Punishers in a fair duel. Primary Weapon - Dual Rapiers Armor Type - Light Skills: Strength of the Punisher - the skill increases physical attack, attack speed, accuracy and the amount of vitality. Additionally, attacks from more than medium range will be partially blocked. Kara - the skill increases physical attack, attack speed, chance and critical strike power. Additionally, during a critical attack, there is a chance to impose a negative effect on the enemy, which reduces the effectiveness of treatment and causes periodic damage. When dealing subsequent critical hits, the strength of the negative effect will increase. Punisher Defense - the skill increases movement speed, overall defense and vitality regeneration. Additionally, with a small amount of vitality, death protection will be activated, which will absorb a significant part of the damage and increase the speed of movement. Active skills: A fatal blow is a strong blow to the enemy, which will cause significant damage. Vengeance is a massive attack skill that will damage and stun enemies. Strengthening the Punisher - the skill for a short period of time increases physical attack, attack speed, movement speed and overall defense. Additionally, on a critical attack, there is a chance that nearby targets will take damage. Has a fixed rollback. Rapprochement - instantaneous movement in front of you or towards the enemy. Has a fixed rollback. Punishment is a ranged attack skill that deals four hits and stuns the enemy. Execution is a massive offensive skill that will inflict damage on opponents, reduce their movement speed and overall defense. Duel - challenges the enemy to a duel. The enemy can only attack the punisher and take damage only from him, just like the punisher himself. The curse cannot be cleansed. Has a fixed rollback. Superiority - the skill for a short period of time increases the attack speed to the limit, and also completely protects against curses and control. Additionally, a fixed amount of vitality will be healed for each hit. Has a fixed rollback. At the moment, there is a return and processing of orders and order halls, and in parallel with this, an event like TvT and the return of the monster xing system are already being prepared, depending on the number of players in combat mode next to the monsters. Since there are a lot of news, we decided to break them into several parts and in the next news we will talk about the rework of the costume system and show new ones, as well as talk about the rework of the monster book, a more informative event calendar and other changes.

Sincerely, the Endlesswar team.