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Update since 27.11.2019

27.11.2019

In addition of previous patch notes:

- For the firs few days leveling from 1-60 will be boosted.
- Leveling from 75-77 will be reduced 3 times and 77-87 4 times. This brackets will be removed on later stages of the game.
- Chance to find top recipe increased from 60 to 70.
- Drop rates in the lands of darkens on 80+ level were reworked.
- Ant crystal costs reduced twice.
- Monsters in land of darkness now have 2 sec stun cast. Also bleed damage were reduced.
- Death action is available now.
- Occultist - fixed bug when Ancient Cult refreshed skill Death Cult Secret
- Moon Sword - Enhance Weapon and Enhance Armor no have no action interruption.
- Pheonix Archer - Dash no longer interrupt action.
- Half Demon - All skills works fine on monsters in the land of darkness.
- Archmage Venomant Master of Elements - triple AoE attacks now works fine each damage period they do.
- Barbarian - Fury now dispels Fear.
- Marauder - Fixed bug when Blind Hit allows you to use Cheap Shot.
- Marauder - If marauder disarm you, you will get massage about it on the screen.
- Marauder - Fixed a bug when the Marauder with the nickname changed in the non-besieged zone could not be selected with the Next Enemy command.
- Butcher - a bug was fixed when he received a baff from the skill "Bloodlust" holding the target on himself or an ally.
- Barbarian - When enemies are killing the barbarian and holding the target on it, the buff from the skill "Alone in the field warrior" does not subside.
- Fixed a bug where the stones of the amulet "Update" and "Multicast" did not roll away the ability of the Half Demon "Strengthening the Demon".
- Fixed bugs with copies from the stone of the amulet "Create copies".
- Reinforced monsters champions added the corresponding title in red.
- Reduced reduction in magic damage, now the maximum reduction for secondary targets is 30%, instead of 50.
- On the chances of massive attacks in professions "Sand Spirit" and "Elemental Master", a reduction has also been added.
- Daggers corrected the increase in critical attack strength, the reduction of critical attacks and the unique dodge.
- Butcher - Adjusted the bonus of the rollback of skills from the amplification of "Thirst for blood."
- Butcher - adjusted vitality bonus from gaining "Fat".
- Marauder - adjusted the bonus of the power of critical attacks and the rollback of skills from gaining "Marauder".
- Marauder - skill "Master of Dagger Mastery" adjusted bonus critical attack power.
- Saboteur - the skill "Improved Equipment" is now stun after "Throw a Dagger" is a micro stun for 1 second. Protection from control will also last 2 seconds.
- Saboteur - "Undermining" after using suicide, the stun time was changed to 2 seconds.
- Saboteur - the skill "Power of the Dwarves" no longer reduces the damage done in front.
- Elemental Master - Adjusted the strength of the attacking skills “Ejection of Elements” and “Elemental Eruption”.
- Servant of the Lord - the duration of the Holy Protection gain has been reduced to 4 seconds. By analogy with similar enhancements in other races.
- Alchemist - “Bursting Shell” reduced chance of a re-explosion.
- Wizard - “Mental Shield” gain changed the duration of the action.
- Healer - amplification "Emergency Rescue" now has a fixed rollback.
- Water Elemental - skill "Influx of forces" increased bonus magic attack.
- Ice Elemental - stun after using "Ice Comet" increased the duration to 3 seconds.
- The seer - curse “Slowing the time”, now only lasts 2 seconds, but no longer provides protection from control.

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EndlessWar team.